Jordan Shapiro challenges parents, teachers, and academics to train their children and/or students to think critically about video games as you would a text. This is a good admonition which may help parents and educators to teach higher order thinking skills to a generation in desperate need of these skills.
“Most importantly, when I talk to my kids about a video game, I’m teaching them that after they get lost in the experience of game play, they should also stop, back-up, and think about the game as if it were a text. Hopefully, in the long term, my kids will learn to think critically about the underlying messages in commercial games and how we might use video games for their ability to provoke conversation.
This is not just about kids. In my opinion, there is far too little critical examination of video games happening even among adults, especially in academia.
Video games represent a shift in the way we construct narrative. Video games might be the new mythology. I personally believe that with video games, we are writing what will eventually become scripture in the hyper-connected centuries to come.
I’m troubled when I consider how few of the brilliant academic thinkers in the humanities are forcing us to ask difficult questions about the kinds of stories we want to tell through video games specifically. These video games are shaping the next generation. These video games are teaching them how to think about the world, how to make meaning. And we’re letting it happen by accident. That’s crazy.”
To read the full article click here;
Doug Adams provides good observations and great quotes on video games and Higher Order Thinking Skills.
To watch the slide presentation click here;
Konstantin Mitgutsch, MIT, co-editor and co-author of Exploring the Edges of Gaming (2010), defends the idea that games promote higher order thinking. His presentation was recorded at the JogNog Games for Learning Conference on June 28, 2011. This is a clear, insightful, and research based presentation with several good examples of students learning higher order thinking skills while playing digital games. Enjoy!
“Knowledge-Based Education – We oppose the teaching of Higher Order Thinking Skills (HOTS) (values clarification), critical thinking skills and similar programs that are simply a relabeling of Outcome-Based Education (OBE) (mastery learning) which focus on behavior modification and have the purpose of challenging the student’s fixed beliefs and undermining parental authority.” (page 12 of The 2012 Republican party platform for the State of Texas).
Let’s hope that the Republicans of Texas do not discover the link between higher order thinking skills and digital games – least they attempt to banish games as well.