The New Media Consortium included game based learning as one of the “six emerging technologies or practices that are likely to enter mainstream use” within 2 to 3 years. This was included in the NMC Horizon Report: 2012 Higher Education Edition. Developers and researchers are working in every area of game-based learning, including games that are goal-oriented; social game, environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills. Role-playing, collaborative problem solving, and other forms of simulated experiences are recognized for having broad applicability across a wide range of disciplines.
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