Category Archives: Games and culture
This video, from Edutopia, is so timely and significant! Kurt Squires gives me hope for the future of the United States, hope for young players/citizens, and hope for games’ role in civic engagement. Television trained generations to be passive, compliant, and isolated. Networked Gaming has trained a generation to be active, dissident, and collaborative. Yes, there is hope!
Read more at Edutopia;
Lee Banville of Games and Learning interviewed James Gee on game-based learning.
Banville writes that; “For more than a decade, James Paul Gee has been writing about the potential power of games and game mechanics to change the way we learn, to create new “deep” learners.
But in this newsmaker interview Gee says most of the possibilities of games remain unfulfilled as the American education system continues to focus on tests and fact retention.
He worries that even as learning games become more prevalent, they are in danger of being changed by the schools they seek to sell to rather than changing the school itself.
“The textbook was the worst educational invention ever made because it was a one size fits all type thing and we don’t want to do the same things with games. We don’t want to bring games to school,” he said. “We want to bring a networked system of tools and deep learning and practices that have been tested and are focused on problem solving and not just fact retention — that’s what we want to bring to school. Games can be a very important part of that mix.”
To Listen to the full interview click here;
Clare Weir writes;
“A digital entrepreneur is in talks with educational authorities in the USA to sell his computer game which educates children on the dangers of drugs, alcohol and obesity.
Newcastle man Aaron Gibson (21) set up his games design company ‘YumPod Technologies’ at 18 and invented ‘You vs The World’ for children and teenagers.
An accompanying website is designed to fit into the school curriculum, and has already been accepted into over 300 schools in England, Scotland and Wales, with plans afoot to roll the game out in Northern Ireland schools shortly.”
To read the full article click here;
Brian Crecente writes that;
“A culture war is raging in the United States right now and video games are losing.
That’s according to Gilman Louie, former video game developer, founder of a venture capital firm that works with U.S. intelligence agencies, and advisor to the CIA, NSA and Defense Intelligence Agency. Louie, who founded and ran Spectrum HoloByte before leaving the business of game development, was named one of fifty scientific visionaries by Scientific American in 2002.
‘The anti-gaming establishment owns the vocabulary and have done a very successful job of convincing many that interactive games are harmful (especially to children) and that screen time is to blame for most of the social ills,” Louie tells Polygon. “Whether it be the awful events that took place at Sandy Hook or bullying in schools, video games have been the easy target for those who wish to pass blame.'”
“Louie recommended that 0.1 percent of the $93 billion video game market be invested in various institutions and nonprofits to work to promote the positive aspects of gaming and how gaming can provide a competitive advantage for children.
The battle for the hearts and minds of the public continues.
“I was advocating the need for more research,” he said, “a closer affiliation with the education industry, a significant increase in scholarships for those pursuing career fields related to gaming…”
To read the full article by Brian Crecente on Polygon, click here;