Microsoft Mesh – Embodied, Immersive, Collaborative Learning
I can imagine many new amazing applications of this technology for teaching and learning with games in collaborative virtual spaces. The benefits of embodied, immersive learning are significant.

Shapiro, L. (2019). Embodied cognition. Routledge.
Wilson, R. A., & Foglia, L. (2011). Embodied cognition.
Scoresby, J., & Shelton, B. E. (2011). Visual perspectives within educational computer games: effects on presence and flow within virtual immersive learning environments. Instructional Science, 39(3), 227-254.
Posted on March 11, 2021, in "Dr. Anthony W. Palmer", augmented reality, collaborative learning, embodied learning, Games, immersive learning, Virtual Reality and tagged embodied learning, immersive learing, Microsoft mesh. Bookmark the permalink. 1 Comment.
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