Monthly Archives: April 2013
“Brainy Fables is the first series of book apps for children 4-7 aimed at developing creative thinking through storytelling
Brainy Fables is the first series of apps for kids aged 4-7 aimed at developing children’s creative thinking through storytelling, games and karaoke songs.
Five (5) Brainy Fables’ characters will guide children through the world of life skills and abilities such as: creative thinking, reaching “to the stars”, believing in yourself, problem solving, overcoming fear, capacity to take action and trying one’s best.
By reading, playing, singing, and talking about the challenges of Marcelo, Mirta and all the great Brainy Fables characters, children will have an opportunity to learn and practice English/Spanish language while discovering valuable lessons.
Each Premium app includes an interactive fable, two mini games and an original karaoke song and video with our Brainy Fables’ friends as the leading characters. Each of those elements will help parents and teachers bring positive messages into story time in a fun environment. “Night time, we are tired and we want our children to go to bed”, says author Franco Soldi, “but, what better way to do so than by having a nice and enriching conversation with our children with the help of one of our Brainy characters?”
Brainy Fables’ adventures have been lived up with music specifically created for each character. Rock, pop, country, salsa fusion or ethnic pop music is the vehicle for children to enjoy and learn in an entertaining atmosphere.
Every fable offers charming illustrations, animation and various features that enhance the reading experience – narrated or read myself options, hidden sounds and interactions, a summary of the story’s lesson, coloring pages, the ability for children to write and save their own ending to the story and a page for parents & teachers to help discuss the story’s message for children.
Brainy Fables are available in the iTunes Store and in Google Play and include Horacio the piglet, Mirta the super fly, Uxmal and the pyramid challenge, Marcelo the fox and Matias the rebellious chick.
ABOUT THE AUTHOR AND NEXT STAGE PRODUCTIONS:
Author Franco Soldi is a father, creator and communications expert who has focused much of his career on empowerment of youth and bringing ideas to life. As a founding partner at YPD Group and Next Stage, Franco Soldi works to create educational content for teens and children of the 21st century. Next Stage Productions is the developer of the Brainy Fables series and a growing slate of other upcoming entertainment properties.”
– – –
It is good to see game developers focusing on critical thinking skills.
– – –
Brainy Fables son una experiencia educativa y divertida para niños entre cuatro y siete años. Las apps, preciosamente ilustradas, utilizan el formato de la fábula clásica en cada cuento para transmitir un mensaje universal sobre el valor del pensamiento creativo para lograr objetivos.
Anima a Marcelo, Uxmal y sus amigos coloreando sus aventuras.
Franco Soldi es el autor de Brainy Fables y padre de dos niños. Trabaja con jóvenes pre-universitarios en ‘Young Potential Development’ desde hace años y ahora Franco escribe para los más pequeños de la casa.
Pedro Bascón ha ilustrado Brainy Fables convertiendo cada aventura en una experiencia visual para niños y padres. Pedro trabaja como ilustrador desde hace diez años especializándose en el ámbito de la educación y la infancia.
Brainy Fables apps han sido desarrolladas por la productora y distribuidora madrileña Next Stage.
For more information on current apps, visit http://www.brainyfables.com.
“#1: Schooling is already a (poorly-designed) game.” Yes! I have known this intuitively for years. Thanks for stating explicitly what many of us know implicitly! The more this meme spreads, the more teachers may be willing to design a better game – maybe. I will spread this meme too!
The Games-Based Learning MOOC is coming to an end (technically, at least, but I’m sure that many of us will continue to share ideas and resources since the MOOC is based upon the constructivism learning theory and uses Lisa Dawley’s Social Knowledge Network Construction method). The last week also happens to coincide with my preparations to present on my use of immersive role-play and Second Life in my Spring FYC II class at my university’s CoRE Summer Academy. The focus of my presentation will be on the benefits of using immersive role-play in the classroom and the results of my own experiment with doing so. Since some attendees may be unfamiliar with gamification and/or games-based learning, I have included a brief overview of some of the most basic principles of both. What I have discovered in trying to summarize the two is that they are extremely complex concepts; I…
View original post 1,183 more words
LeapFrog’s Jake And The Never Land Pirates Game Wins First Ever “ON For Learning Award” From Common Sense Media
LeapFrog game honored by Common Sense Media for its engaging and educational content for kids.
– My four year old son loves this game on the iPad. –
EMERYVILLE, Calif., March 26, 2013 /PRNewswire/ —
LeapFrog Enterprises, Inc. (NYSE: LF), the leader in educational entertainment, today announced its LeapFrog learning game Jake and the Never Land Pirates received a 2013 ON for Learning Award from Common Sense Media, the national nonprofit dedicated to helping parents and teachers manage the media and technology in kids’ lives. This esteemed honor is given to the top kids’ media products that received the highest rating for learning potential from Common Sense Media. Jake and the Never Land Pirates is available in LeapFrog’s vast library of learning games, apps, eBooks, videos, music and more for the #1 kids’ learning tablets, LeapPad1™ and LeapPad2™, and learning video game systems, Leapster Explorer™ and LeapsterGS™.
The Common Sense Media ON for Learning Awards celebrate the best in kids’ digital media, and are based on the organization’s Learning Ratings Initiative which launched this year. The Learning Ratings Initiative is designed to help parents sort through the abundance of apps, games and websites that claim to be educational and surface products that deliver on learning potential and are age appropriate based on a ratings system of “ON,” “PAUSE” and “OFF.” LeapFrog’s Jake and the Never Land Pirates game received the initiative’s highest learning rating based on robust educational research from leading experts in both education and digital media at Common Sense Media.
“It is a privilege to receive recognition for our learning solutions from such a well-recognized resource as Common Sense Media,” said John Barbour , chief executive officer at LeapFrog. “Our highly experienced team of learning experts worked tirelessly to develop and design the Jake and the Never Land Pirates game to ensure it was age-appropriate for kids and provided an exciting introduction to math. Common Sense Media is a leader in identifying age-appropriate multimedia content and this award is another validation that LeapFrog learning solutions consistently deliver top-quality educational entertainment.”
Jake and the Never Land Pirates is available for LeapPad learning tablets and LeapFrog learning video game systems for the three to five age group. The game is designed to provide kids an introduction to foundational math skills by distinguishing letters from numbers, sorting and classifying objects, recognizing the defining properties of shapes and counting, and comparing sets of objects as they embark on adventures with Jake and his friends. Jake and the Never Land Pirates is part of the LeapFrog library of more than 500 learning games, apps, eBooks, videos, music and more, all reviewed and approved by LeapFrog’s highly experienced team of learning experts.
“Jake and the Never Land Pirates exceeded our expectations for its ability to engage and educate preschoolers about math,” said Seeta Pai , vice president, research and digital content at Common Sense Media, and head of the Learning Ratings Initiative. “We were especially impressed with the variety of gameplay to keep kids engaged in their learning.”
LeapFrog Enterprises, Inc. is the leader in educational entertainment for children. LeapFrog’s award-winning product portfolio helps millions of children achieve their potential by delivering best-in-class curriculum through engaging content, fun multimedia learning platforms and toys. The Learning Path, LeapFrog’s proprietary online destination for parents and extended family, provides personalized feedback on a child’s learning progress and offers product recommendations to enhance each child’s learning experience. Through the power of play, LeapFrog’s products and curriculum help children of all ages prepare for school and life success. LeapFrog’s products are available in more than 45 countries and have been used by teachers in more than 100,000 U.S. classrooms. LeapFrog is based in Emeryville, California, and was founded in 1995 by a father who revolutionized technology-based learning solutions to help his child learn how to read. Come see the learning at www.leapfrog.com.
TM & © 2012 LeapFrog Enterprises, Inc. All rights reserved.
SOURCE LeapFrog Enterprises, Inc.
This week in the Games Based Learning MOOC, we’ve been focusing on two tools for GBL: AR/ARGs and Interactive Fiction/Text Adventures. As I’ve mentioned in a previous post, I’m planning to integrate IF into my Fall FYC class. Students will both experience the course as a piece of IF and, at the end of the term, create their own IF.
The Class as a Text Adventure
In lieu of a syllabus, I’ll provide students with a piece of IF that they will have to “play” in order to navigate the course: all of the course resources will be located within the “game” and students will need to solve “puzzles” and complete levels in order to locate them. As with any text adventure, the students will be able to make choices in terms of whether or not they solve specific puzzles or utilize specific resources. In this way, the game…
View original post 787 more words
Thanks for this great list, with descriptions of the apps!
TeachThought and TWA are pleased to bring you another ‘Best of 2012′ app list: 13 Of The Best Special Needs Apps of 2012!
1. See. Touch.Learn. Pro by Brain Parade is one app that can have many purposes, including creating your own lessons. The most important asset to this app is built-in flashcards with interactive features that can be customized by a speech therapist, teacher or parent. Having all the libraries available and the ability to add your own custom cards makes it a very powerful learning tool.
2. Pictello by Assistiveware offers a fun way to create and share talking photo albums and stories and is used by many teachers, students, families and children. It offers a fun way to create social stories and is used by many teachers, students, families and children.
View original post 679 more words