Category Archives: Uncategorized

Minecraft Education Edition hits v1.0

 

 

minecraft-education-edition-2-640x0

of Digital Trends writes that “Microsoft and Mojang have been working hard at further developing Minecraft Education Edition, and at the start of 2017, the two firms have announced that this version of the game has now hit 1.0.  Minecraft Education Edition is the same Minecraft world you know and love, but with specific features aimed at students and teachers. It has NPCs for tutorials, simple multiplayer server setup, camera and portfolio recording, in-game chalkboards and downloadable lesson plans for educators. While all of those features have been present since the early days of Minecraft Education Edition in late 2016, now that it’s hit version 1.0, there are a number of new features to enjoy, too.”

To read more about Minecraft Education Edition V1.0 click here –

http://www.digitaltrends.com/gaming/minecraft-education-1/#ixzz4XZSUUtc3

My Graduation! I am Officially a Doctor!!!

palmer-graduation15578482_1258055747593501_5538732461222966968_n

15590097_1258055810926828_4871736260472226434_n

Pokémon Go and potential curriculum links

https://i1.wp.com/www.telegraph.co.uk/content/dam/news/2016/07/25/103846353-Pokemon-Go-news_1-large_trans++bMR798aWDZck9uDQFumyM6LVobgUGC4FoVT7JGNuBBk.jpg

 

The popular game Pokémon Go can be leveraged for learning.

write that some of the; “potential curriculum links are:

  • whole-class discussions of how the movement of tectonic plates has affected GPS readings in Australia (science, geography, English)
  • photographing both real insects and virtual Pokémon and then writing up Pokédex entries for the insects they have collected (science, media studies, ICT, English, art)
  • designing classification flowcharts for Pokémon as a lead-up to classification of animals (science, English, maths)
  • assigning students the job of Pokéstop tour guide (Pokéstops are often positioned in front of historical locations), requiring them to research and report on the history of the area (history, art, English)
  • framing maths problems around the data available for each Pokémon such as height, weight and strength. For example, if I have 3,700 stardust, what combination of Pokémon can I power up that will use up all my stardust? Or Asha’s house is 600m from school. The only time she plays Pokémon Go is as she walks to and from school every day. How many days will it take her to hatch a 5.0km egg?”To read their full article at The Conversation click here
  • http://theconversation.com/gaming-in-the-classroom-what-we-can-learn-from-pokemon-go-technology-63766

I have successfully defended my doctoral dissertation!

https://gamingandeducation.files.wordpress.com/2016/08/23b5f-blog-edd-logo.png?w=604

Now that I have successfully defended my doctoral dissertation I want to post my dedication and acknowledgements page.

Higher Order Thinking Skills in Digital Games

Dedication
I dedicate this dissertation to my loving and patient wife Jeni and to my persistent son Caleb who often asked me to add more games to my research. Thank you Jeni, for all you have done to support me during these many years. Thanks for giving me the time, space, and encouragement to do what I needed to do to finish. I love and appreciate you more than you will ever know!

Acknowledgements
First, I would like to thank the students of Orangevale Montessori who participated in this research. With out your contribution this project would not have been possible. I would also like to thank the administration, teachers, and staff who went out of their way to accommodate me and the students during the research. I would like to thank Dr. Randy Fall, the chairperson of my dissertation committee, who helped me to narrow the scope of my research and set realistic goals. Thanks to Dr. Yau for teaching me so much about learning theories and approaches, and the important role of motivation in learning. Thanks to Dr. Gilbreth for helping me to learn more about educational technology and for challenging me to start a web log on games and learning. Thanks to my committee as a whole for encouraging me to change the original design of my study to include participants – you were right – the students made it better. I also want to thank Dr. Christopher Quinn who helped me lay the foundation of this study with my literature review. And finally I want to thank my mother for giving me my first computer. On that Commodore 64, I wrote my first programs and my first computer games. That gifted helped to open up my mind to analyze, evaluate, and create. That gift helped to open up my world. Thanks Mom.

Anthony W. Palmer Ed.D.

Gaming in the classroom

The Gamification of Education
Source: Online-Education-Degrees.net

Yay! Today I started interviewing participants for my dissertation!

Higher Order Thinking Skills
in iPad Learning Games

Anthony W. Palmer Ed.D. (Candidate), Researcher
 Institutional Review Board Identification: #94-14

Diagram of the levels within Bloom's Taxonomy Triangle

 

 

It has been a very long journey toward my dissertation.

 

I have completed all the courses for my doctorate.

I have completed my literature review on learning games and higher order thinking skills.

My research committee has approved my dissertation proposal.

The internal review board at my university has approved my application to  conduct the research.

The principal and the teachers have granted me permission to conduct my research at the school.

Over 30 parents have returned their consent forms.

So today…

three students assented to participate in my research on Higher order thinking Skills in iPad learning games!!!

Yay ! ! !

They all did a great job, playing the games and answering my questions.

There would have been more students participating today, but I quickly used up all of the memory on the iPad recording the first three students.

Many students asked if it was too late to turn in their consent forms.  I told them that they still have time.  It seems that many more will join the project before the end of the school year!

It is so good to have passed the necessary bureaucratic hoops and finally be conducting research with students!

So now, more observations, interviews, analysis, synthesis, writing and rewriting.

Yay!

A majority of K-8 Teachers Use Digital Games for Instruction

https://i0.wp.com/www.gamesandlearning.org/wp-content/uploads/2014/10/guts-nuts.jpg

Games and Learning report that;

“A national survey of nearly 700 U.S. K-8 teachers conducted by the Joan Ganz Cooney Center and the Games and Learning Publishing Council reveals that almost three-quarters of K-8 teachers are using digital games for instruction. Four out of five of those teachers report that their students play games at school at least once a month.

In his introduction to the critical survey of classrooms GLPC Chair Milton Chen observed:

Two fundamental findings should capture the attention of all educators, developers, funders, and policymakers: a majority of teachers are using digital games in their classrooms, and games are increasingly played on mobile devices that travel with their students.

Level Up Learning: A National Survey of Teaching with Digital Games by Lori M. Takeuchi and Sarah Vaala reports that teachers who use games more often found greater improvement in their students’ learning across subject

areas. However, the study also reveals that only 42% of teachers say that games have improved students’ science learning (compared to 71% in math), despite research suggesting that games are well suited for teaching complex scientific concepts.

areas.”However, the study also reveals that only 42% of teachers say that games have improved students’ science learning (compared to 71% in math), despite research suggesting that games are well suited for teaching complex scientific concepts.

13 Principles of Gaming and Learning from James Gee

 

Here is a list of 36 Principles of Learning from James Gee from;

What Video Games Have to Teach Us about Learning and Literacy, Palgrave Macmillan: New York, 2003

http://mason.gmu.edu/~lsmithg/jamespaulgee2print.html

 

 

Teaching Social Thinking Skills with Computer Games

Rubin Osnat, of University of Haifa, Israel writes that;

“Current educational policy in many nations encourage emphases within the school curriculum, particularly important in the second millennium: enhancing thinking as an integral part of the school curriculum, and integrating technology. Future learners should not only acquire a predefined constant knowledge, but higher order thinking abilities, enabling them to intelligently analyze and deal with different situations, solve problems and make decisions. In an age where learning resources are changing, incorporating technology into the curriculum has been found to positively affect the development of higher order thinking skills. Thereof we should examine using technology for teaching (ordering and practicing) thinking to be used in the learners’ everyday lives.
In the current college course program, teachers learned how to use computer games to enhance social thinking skills. Participants were required to develop simple computer games, including analyzing situations (e.g., what skills involve social activities like choosing a friend), and building an algorithm of problem solving to be practiced in a computer game, in which children had to solve social issues. Participants reported fostering thinking skills: thinking about alternatives, considering consequences, comparing and analyzing steps. The program has increased the awareness of teachers to the significant potential of computers for teaching thinking, which can be applied to the learners’ everyday lives.”

EdGamer Celebrates Three Years of PodCasting about Games and Learning!

Congratulations Zach and Gerry, keep up the good work!

From the EdGamer show notes;

EdGamer 129: Our 3 Year Manniversary

This week on EdGamer 129 we celebrate our 3 year manniversasy! Relive all the good times  from our past as we go through our favorite shows and guests. We have 128 shows and we have learned so much from our work, our guests, and our FOE’s (friends of EdGamer). Tune-in and level-up!

Olympic Snowboarding Cross

 

Niilo Interview with Zack

 

our favorite episodes…

 

An Open Letter to STEAM: If You Build It, ED Will Come

 

Minecraft Episodes – Joel Levin

 

Games & Learning with Jim Gee

 

EdGamer 86: Jeremiah McCall and the Learning Games Network

 

EdGamer 81: John Hunter Brings Us World Peace

 

EdGamer 74: Magicians – A Language Learning RPG

Show Host: Zack Gilbert

Show Contributor/Producer: Gerry James  


 To browse the EdGamer archives click here;

http://edreach.us/channel/edgamer/#