Category Archives: “Dr. Anthony W. Palmer”
I can imagine many new amazing applications of this technology for teaching and learning with games in collaborative virtual spaces. The benefits of embodied, immersive learning are significant.
Shapiro, L. (2019). Embodied cognition. Routledge.
Wilson, R. A., & Foglia, L. (2011). Embodied cognition.
Scoresby, J., & Shelton, B. E. (2011). Visual perspectives within educational computer games: effects on presence and flow within virtual immersive learning environments. Instructional Science, 39(3), 227-254.
This year, I started using immersive virtual reality in my classroom. I recently built a space for the students to actively participate in this amazing experience. The students have given me very positive feedback – they LOVE it! I call it the Virtual Reality Lab, but some of them call it “The Alien Space Ship”. They love the virtual reality experiences and they are engaged in learning! I am currently using HTC Vive. I built an 8″ by 8″ frame with PVC pipe. I attached curtains (silver reflective roll insulation) to the frame. The “door” and windows are clear plastic. I attached the sensors to adjacent corners. I added a line of LED Lights to the top. In the last sentence of my dissertation, I wrote that “Virtual reality would take teachers back to school”, it has taught me quite a bit! It’s amazing to see students experience virtual reality for the first time. It’s great to see students so actively engaged in learning!