Category Archives: “Dr. Anthony W. Palmer”

Microsoft Mesh – Embodied, Immersive, Collaborative Learning

I can imagine many new amazing applications of this technology for teaching and learning with games in collaborative virtual spaces. The benefits of embodied, immersive learning are significant.

Shapiro, L. (2019). Embodied cognition. Routledge.

Wilson, R. A., & Foglia, L. (2011). Embodied cognition.

Scoresby, J., & Shelton, B. E. (2011). Visual perspectives within educational computer games: effects on presence and flow within virtual immersive learning environments. Instructional Science, 39(3), 227-254.

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Virtual Reality Helps Students with Autism to Improve Social Skills in the Real World

virtual reality                                                                                                                                       CREDIT: Nils Jorgensen/REX/Shutterstock

has reported on the success of research on Virtual Reality (VR) interventions for people with Autism.  As a father of a son with Autism and as a teacher of students with Autism, I appreciate the value of VR Interventions to create a safe and realistic space to practice social skills.

From the article in Variety –

“We found that students who received the virtual reality experienced increased in their understanding of social skills,” Rowland continues. ”This increase was significantly different from students that did not have access to the virtual reality experience. We also found that students who learned from the virtual reality experience were also able to generalize their understanding to non-virtual environments. Finally, students expressed a level of understanding and presence in the virtual reality experience enhancing the learning experience and understanding of the social skill being described and in which the student interacted.”

“There are a wide variety of social encounters that are based on our targeted users’ own social encounters,” she explains. “This includes both school-based encounters, like classrooms, cafeterias, and will soon include daily life encounters like movie theaters, sporting events, etc.”

“The social encounters vary in complexity based not only upon the user’s age and specific social need but also upon negative or positive feedback within the environments itself. If the user is progressing, the difficulty is increased to assure the user is always being challenged. In addition to the level of complexity of each situation, the situations are categorized, allowing for two-dimensional complexity optimization.”

“In theory, the more realistic and immersive, the less processing is required,” says [Justin Ehrlich, Ph.D.].

Read the full article here; https://variety.com/2018/digital/features/voiss-interview-vr-hmd-1203086576/

 

 

 

I Built my First Virtual Reality Lab in my Classroom.

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This year, I started using immersive virtual reality in my classroom.  I recently built a space for the students to actively participate in this amazing experience.  The students have given me very positive feedback – they LOVE it!  I call it the Virtual Reality Lab, but some of them call it “The Alien Space Ship”.   They love the virtual reality experiences and they are engaged in learning!  I am currently using HTC Vive.  I built an 8″ by 8″ frame with PVC pipe.  I attached curtains (silver reflective roll insulation) to the frame.  The “door” and windows are clear plastic.  I attached the sensors to adjacent corners.  I added a line of LED Lights to the top.   In the last sentence of my dissertation, I wrote that “Virtual reality would take teachers back to school”,  it has taught me quite a bit!  It’s amazing to see students experience virtual reality for the first time.  It’s great to see students so actively engaged in learning!