Category Archives: games for the classroom

Minecraft Education Edition hits v1.0

 

 

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of Digital Trends writes that “Microsoft and Mojang have been working hard at further developing Minecraft Education Edition, and at the start of 2017, the two firms have announced that this version of the game has now hit 1.0.  Minecraft Education Edition is the same Minecraft world you know and love, but with specific features aimed at students and teachers. It has NPCs for tutorials, simple multiplayer server setup, camera and portfolio recording, in-game chalkboards and downloadable lesson plans for educators. While all of those features have been present since the early days of Minecraft Education Edition in late 2016, now that it’s hit version 1.0, there are a number of new features to enjoy, too.”

To read more about Minecraft Education Edition V1.0 click here –

http://www.digitaltrends.com/gaming/minecraft-education-1/#ixzz4XZSUUtc3

Pokémon Go and potential curriculum links

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The popular game Pokémon Go can be leveraged for learning.

write that some of the; “potential curriculum links are:

  • whole-class discussions of how the movement of tectonic plates has affected GPS readings in Australia (science, geography, English)
  • photographing both real insects and virtual Pokémon and then writing up Pokédex entries for the insects they have collected (science, media studies, ICT, English, art)
  • designing classification flowcharts for Pokémon as a lead-up to classification of animals (science, English, maths)
  • assigning students the job of Pokéstop tour guide (Pokéstops are often positioned in front of historical locations), requiring them to research and report on the history of the area (history, art, English)
  • framing maths problems around the data available for each Pokémon such as height, weight and strength. For example, if I have 3,700 stardust, what combination of Pokémon can I power up that will use up all my stardust? Or Asha’s house is 600m from school. The only time she plays Pokémon Go is as she walks to and from school every day. How many days will it take her to hatch a 5.0km egg?”To read their full article at The Conversation click here
  • http://theconversation.com/gaming-in-the-classroom-what-we-can-learn-from-pokemon-go-technology-63766

6 Game Resources for learning STEM (Science, Technology, Engineering, and Math)

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Monique Liles recommends the following Games for learning STEM (Science Technology Engineering Math), in an article for E School news;

1. Glass Labs:

2. Cell Craft:

3. Pandemic II

4. ChemGame Tutor:

5. Ayiti The Cost of a Life:

6. Ellen J. McHenry’s website:

Liles writes “In my classroom, we play a lot of games, frequently as the lesson. We then discuss what the students experienced in the game and make content connections via whole-group discussion. I often create a graphic organizer or worksheet for students to use to organize their thoughts about the game. When I have my biology and life science students play Cell Craft, for example, I demonstrate gameplay and features for the whole class using my laptop and projector. Students complete the organizer while we go through the game as a group and discuss the content. Then, students get a chance to play the game and really immerse themselves.”

Monique Liles is a teacher at Babb Middle School in Forest Park, GA. She is a member of Discovery Education’s Discovery Educator Network (DEN), a global community of educators that are passionate about transforming the learning experience with digital media.

To read the full article at E School click here;

http://www.eschoolnews.com/2015/02/17/gaming-stem-813/?