Category Archives: Learning to code through games

High school students learn programing and gaming

2-15 InnovationLab1.jpg    From left, Seth Baker and Alex Still play the “Parking” game using toy car parts on their controller Wednesday in the Innovation Lab at Madison Central High School.

Students from the Madison Central High School Innovation Lab write that;

“While gaming may not always be permitted at school, The Innovation Lab at Madison Central High School gives students the opportunity to learn computer programming, with gaming as the current focus.

During the first semester of the school year, students researched the different job opportunities the gaming industry has to offer and then took on various roles: game designer, game tester, programming and production.

Using a program called Scratch, developed at the Massachusetts Institute of Technology, class members designed and created their own two-dimensional computer games.

The class is tackling the game-controller aspect of gaming using the MaKey MaKey “easy-to-use invention kit.” The kit includes seven alligator clips, six connector wires and one USB cable.

Teacher Alison Fox was awarded a $500 Bechtel-Parsons Grant, given to teachers at any grade level who plan on using new or interesting strategies with science, math, or technology in their classrooms.

The MaKey MaKey system allows the students to make most anything into a game controller. Students researched items that are conductive (aluminum foil, Play-Doh, people) and would complete the circuit and run the game.

Split into groups of two or three, students where given the task of making a new controller for the game assigned.

The “Piggy Push” online game was chosen for students Sarah Dalton, Dylan Ingram and Timothy Sharp. With the title “Piggy Push,” students used a controller made of a crate lined with aluminum foil and used a pig fashioned from Play-Doh as a handheld controller to move the pig in the game.

To make the controller function, students used a MaKey MaKey system inside of the crate and used alligator clips to connect the system to foil on the outside, with the foil serving as arrow keys. Both aluminum foil and Play-Doh are conductive materials.

A group consisting of Stuart Thorburn, Nick Warren and Ricky Campbell made a controller for the game “Flappy Bird,” where players try to keep the bird from touching the ground or the pipes.”

– See more at: http://www.richmondregister.com/education/x2039927148/Centrals-Innovation-Lab-teaches-programming-gaming#sthash.XlKeCHTo.dpuf

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Coding is the new literacy – games can help

Ira Flatow of Science Friday (one of the best shows on National Public Radio), Interviewed Hadi Partovi of Code.org on the importance of teaching young people to code.  Code.org encouraged the development of CodeCombat – a game that teaches players to program in Java Script.  Learning to code helps students to develop Higher Order Thinking Skills and other crucial  21st Century Skills.

From Science Friday (NPR);

“With smartphones, tablets, and apps, coding is becoming the language of the digital age, but is the U.S. lagging behind? A panel of experts discusses how we can improve our coding literacy and close the programming gap among women and minorities.”

Produced by Alexa Lim, Associate Producer
Produced by Annie Minoff, SciArts Producer
Guests
  • Hadi Partovi
    CEO and Co-founder, Code.org
    Seattle, Washington
  • Jane Margolis
    Senior Researcher
    Graduate School of Education and Information Studies
    University of California, Los Angeles
    Los Angeles, California
  • Vanessa Hurst
    Founder, CodeMontage
    Co-founder, Girl Develop It
    New York, New York
Related Links

Code.org

To listen to the program on Science Friday click here;

http://www.sciencefriday.com/segment/01/24/2014/is-coding-the-language-of-the-digital-age.html

Millions of students learn to program in Java while playing a game

Kids playing Hour of Code

“In one week last week, Code.org’s Hour of Code reached more than 15 million students in 170 countries. Every major tech company promoted it, celebrities talked about it, and even the US President helped get the word out in their kickoff video. And shooting past Code.org’s crazy target of ten million players, kids are still continuing to play this week, with 600 million lines of code written and one in five US schoolchildren participating (with six times as many girls playing last week than have ever taken a computer science class in the US). It spread to more students in seven days than the first seven months of Facebook, Twitter, Tumblr, Pinterest, Instagram combined.

As one of Code.org’s partners, we at CodeCombat were both excited and hilariously unprepared to help teach such a sizable swarm of students to defeat the 44 ogres in our beginner campaign. Read on for what we learned from the onslaught of child programmers, including how obsessed kids are with games, how American students are the best trolls and the worst programmers, just how badly a user experience test can go, and the unfortunate difference between reddit traffic and school traffic.”

To read the full article click here;

http://sett.com/codecombat/180000-child-programmers-versus-44-ogres