Monthly Archives: February 2012

President Obama Endorses Educational Video Games

Obama Wants Educational Video Games – Mobiledia.

Obama Wants Educational Video GamesPresident Barack Obama has started an initiative to develop video games that are educational and healthy for people of all ages, using gaming’s growing audience to boost citizens’ fitness and political participation. The president tasked Constance Steinkuehler, senior policy analyst at the White House Office of Science and Technology, with studying how to make games for topics like education, health, civic engagement and the environment.


New Media Consortium Predicts – Game Based Learning will be Mainstream in 2 to 3 Years


The New Media Consortium included game based learning as one of the “six emerging technologies or practices that are likely to enter mainstream use” within 2 to 3 years.  This was included in the NMC Horizon Report: 2012 Higher Education Edition.  Developers and researchers are working in every area of game-based learning, including games that are goal-oriented; social game, environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills. Role-playing, collaborative problem solving, and other forms of simulated experiences are recognized for having broad applicability across a wide range of disciplines.

2012-Horizon-Report-Higher Education.pdf 2012-Horizon-Report-Higher Education.pdf773K   View   Download

Game Based Learning in Civics

Andrew Miller a National Faculty member for the Buck Institute for Education, describes how educators can use games to facilitate the learning of civics.

Level One: Use iCivics to Teach the Content

Level Two: Pair the Right Game with the Learning Objective

Level Three: Design a Game Yourself

Miller confronts the myth that there are no defined learning outcomes in Game Based Learning:

“…every game has a specific objective designed for the gameplay. Whether it’s collecting a certain item in a quest, defeating an enemy, or learning an important piece of information, games demand learning in order to succeed. In this case, the civics content needs to be at the forefront. The Center for Civics Education has specific standards that all teachers can use across all grade levels.”

Hello Gamers and Educators!