The American Library Association endorses video gaming
Posted by Gaming and Education
Rob LeFebvre of GamesBeat found that; “The American Library Association endorses video gaming, placing these in a similar class to board games. The association is clear about whether kids should play video games in libraries: ”Video gaming at the library encourages young patrons to interact with diverse peers, share their expertise with others, including adults, and develop new strategies for gaming and learning.”
Video games are yet another way for kids — and adults — to learn and to interact socially. “Learning a new set of rules, learning new symbols, and reading the text that comes with some video games and RPGs is just as much of an educational effort as reading a book. It’s different, mind you, but still valid. One certainly doesn’t replace another,” said Emily Reeve, a librarian based in Denver.
“Gaming in libraries, whether it’s sitting at a computer playing a video game online or playing a board game with friends, is a sociable experience, especially for kids,” she said in an e-mail conversation with GamesBeat.”
About Gaming and Education
Through my research, I have found that games are a powerful tool for learning for players of all ages. Last year I earned my doctorate in Educational Leadership at Azusa Pacific University. My dissertation was entitled - Higher Order Thinking Skills in Digital Games. I have presented my research at the annual convention of the California Educational Research Association. In addition to teaching, I assist other researchers who are working in the field of games and Learning.Posted on January 24, 2013, in Uncategorized and tagged Educational games, Games and Learning, games and socialization, gamesbeat, gaming in libraries, librarians, libraries, RPG's, The American Library Association, video games. Bookmark the permalink. Leave a comment.
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