Games Based Learning through Text Adventures

Remixing College English

This week in the Games Based Learning MOOC, we’ve been focusing on two tools for GBL: AR/ARGs and Interactive Fiction/Text Adventures. As I’ve mentioned in a previous post, I’m planning to integrate IF into my Fall FYC class. Students will both experience the course as a piece of IF and, at the end of the term, create their own IF.

The Class as a Text Adventure

In lieu of a syllabus, I’ll provide students with a piece of IF that they will have to “play” in order to navigate the course: all of the course resources will be located within the “game” and students will need to solve “puzzles” and complete levels in order to locate them. As with any text adventure, the students will be able to make choices in terms of whether or not they solve specific puzzles or utilize specific resources. In this way, the game…

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About Gaming and Education

Through my research, I have found that games are a powerful tool for learning for players of all ages. Last year I earned my doctorate in Educational Leadership at Azusa Pacific University. My dissertation was entitled - Higher Order Thinking Skills in Digital Games. I have presented my research at the annual convention of the California Educational Research Association. In addition to teaching, I assist other researchers who are working in the field of games and Learning.

Posted on April 8, 2013, in Uncategorized and tagged , , , , , , . Bookmark the permalink. 1 Comment.

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