Educational Gaming favored by Fed Grant Competition

 

Leila Meyer writes that;

“The United States Department of Education (ED) has overwhelmingly favored educational gaming in its annual Small Business Innovation Research (SBIR) contract awards. This year, 12 of the 20 awards went to educational game and game-related projects.

According to an ED blog post, the fact that so many of this year’s SBIR award recipients are in the field of educational gaming reflects the increasing use of games to motivate and engage students in the classroom and the growth in popularity of mobile devices, which provide an expanded market for educational games. The ED also references “a growing base of evidence indicating that games can be an important and effective component of our strategy to prepare a highly skilled 21st century American workforce.”

Many of this year’s SBIR games winners feature adaptive technology that automatically adjusts difficulty based on the player’s ability, story-based narratives, rewards and competition, an instructional component, and a teacher dashboard that provides teachers with formative assessment results.

The SBIR contract awards provide up to $1.05 million of funding to small businesses that are conducting research and development on commercially viable educational or assistive technology, science, or engineering projects. The SBIR program is managed by the Institute of Education Sciences (IES), the research division of the ED.”

To read more click here;

http://thejournal.com/articles/2013/05/14/federal-grant-competition-favors-educational-gaming-projects.aspx

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About Gaming and Education

Through my research, I have found that games are a powerful tool for learning for players of all ages. Last year I earned my doctorate in Educational Leadership at Azusa Pacific University. My dissertation was entitled - Higher Order Thinking Skills in Digital Games. I have presented my research at the annual convention of the California Educational Research Association. In addition to teaching, I assist other researchers who are working in the field of games and Learning.

Posted on June 8, 2013, in Uncategorized and tagged , , , , , , , . Bookmark the permalink. 2 Comments.

  1. Great post! I definitely agree with the position on educational gaming. Technology enables us to do so many great things in a variety of different context’s. When it comes to education technology fits in perfectly. We want technology to stand with us as our perception of learning and education changes – not stand in the background.

  2. Thanks for your comment. I agree, technology facilitates so much learning in a variety of contexts.

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