“The Gender Gap in Gaming is Closed”
Chris Riedel of THE Journal writes;
“According to the latest data, video for homework is on the rise; mobile computing is “beyond the tipping point”; and most kids don’t use traditional computers to connect to the Internet at home. Those are just three of the major trends revealed in the 2013 Speak Up Survey from Project Tomorrow, which CEO Julie Evans revealed at the FETC 2014 conference last week.
The 2013 results represent more than 400,000 surveys from 9,000 schools and 2,700 districts across the country. Respondents included 325,279 students, 32,151 teachers and librarians, 39,986 parents, 4,530 district administrators and, new to this year’s survey, 1,346 community members.”
“8. Gaming is Growing, and the Gender Gap is Closed
Another interesting area for Evans was student gaming. This year’s results showed 60 percent of students using laptops as a gaming device. Cell phones and game consoles tied with 54 percent use, while tablets clocked in at 44 percent.
Of particular note is students’ interest in taking gaming technology and applying it to learning difficult concepts, as well as their interest in using games as a way to explore career opportunities. Evans also noted no gender difference in students’ interest in games, with younger girls actually showing more gaming activity than their male counterparts.”
Read more at http://thejournal.com/articles/2014/02/03/10-major-technology-trends-in-education.aspx#QO1SgEJ0lFwEpiMJ.99
Posted on February 4, 2014, in Conferences, Gender and Games, Research on Games and tagged Education, FETC 2014 conference, Games and Learning, games in education, gender and games, girl gamers, Julie Evans, project tomorrow, tablets, Technology, the gaming gap, Video game, video games. Bookmark the permalink. Leave a comment.
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