Is Gaming “Losing the Culture War”?
Brian Crecente writes that;
“A culture war is raging in the United States right now and video games are losing.
That’s according to Gilman Louie, former video game developer, founder of a venture capital firm that works with U.S. intelligence agencies, and advisor to the CIA, NSA and Defense Intelligence Agency. Louie, who founded and ran Spectrum HoloByte before leaving the business of game development, was named one of fifty scientific visionaries by Scientific American in 2002.
‘The anti-gaming establishment owns the vocabulary and have done a very successful job of convincing many that interactive games are harmful (especially to children) and that screen time is to blame for most of the social ills,” Louie tells Polygon. “Whether it be the awful events that took place at Sandy Hook or bullying in schools, video games have been the easy target for those who wish to pass blame.'”
“Louie recommended that 0.1 percent of the $93 billion video game market be invested in various institutions and nonprofits to work to promote the positive aspects of gaming and how gaming can provide a competitive advantage for children.
The battle for the hearts and minds of the public continues.
“I was advocating the need for more research,” he said, “a closer affiliation with the education industry, a significant increase in scholarships for those pursuing career fields related to gaming…”
To read the full article by Brian Crecente on Polygon, click here;
Posted on February 10, 2014, in Conferences, Games and culture and tagged $93 billion video game market, Culture war, DICE Summit, gaming, Gaming and Education, Gilman Louie, politics of gaming, President Barack Obama, Spectrum HoloByte. Bookmark the permalink. 1 Comment.