Pokémon Go and potential curriculum links
The popular game Pokémon Go can be leveraged for learning.
write that some of the; “potential curriculum links are: and
- whole-class discussions of how the movement of tectonic plates has affected GPS readings in Australia (science, geography, English)
- photographing both real insects and virtual Pokémon and then writing up Pokédex entries for the insects they have collected (science, media studies, ICT, English, art)
- designing classification flowcharts for Pokémon as a lead-up to classification of animals (science, English, maths)
- assigning students the job of Pokéstop tour guide (Pokéstops are often positioned in front of historical locations), requiring them to research and report on the history of the area (history, art, English)
- framing maths problems around the data available for each Pokémon such as height, weight and strength. For example, if I have 3,700 stardust, what combination of Pokémon can I power up that will use up all my stardust? Or Asha’s house is 600m from school. The only time she plays Pokémon Go is as she walks to and from school every day. How many days will it take her to hatch a 5.0km egg?”To read their full article at The Conversation click here
Posted on September 7, 2016, in games for the classroom, games in school, STEM Games, Uncategorized and tagged augmented reality, Education, Games and Learning, Pokemon Go, Pokestops. Bookmark the permalink. 1 Comment.
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