I can imagine many new amazing applications of this technology for teaching and learning with games in collaborative virtual spaces. The benefits of embodied, immersive learning are significant.
Shapiro, L. (2019). Embodied cognition. Routledge.
Wilson, R. A., & Foglia, L. (2011). Embodied cognition.
Scoresby, J., & Shelton, B. E. (2011). Visual perspectives within educational computer games: effects on presence and flow within virtual immersive learning environments. Instructional Science, 39(3), 227-254.