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High school students learn programing and gaming
From left, Seth Baker and Alex Still play the “Parking” game using toy car parts on their controller Wednesday in the Innovation Lab at Madison Central High School.
“While gaming may not always be permitted at school, The Innovation Lab at Madison Central High School gives students the opportunity to learn computer programming, with gaming as the current focus.
During the first semester of the school year, students researched the different job opportunities the gaming industry has to offer and then took on various roles: game designer, game tester, programming and production.
Using a program called Scratch, developed at the Massachusetts Institute of Technology, class members designed and created their own two-dimensional computer games.
The class is tackling the game-controller aspect of gaming using the MaKey MaKey “easy-to-use invention kit.” The kit includes seven alligator clips, six connector wires and one USB cable.
Teacher Alison Fox was awarded a $500 Bechtel-Parsons Grant, given to teachers at any grade level who plan on using new or interesting strategies with science, math, or technology in their classrooms.
The MaKey MaKey system allows the students to make most anything into a game controller. Students researched items that are conductive (aluminum foil, Play-Doh, people) and would complete the circuit and run the game.
Split into groups of two or three, students where given the task of making a new controller for the game assigned.
The “Piggy Push” online game was chosen for students Sarah Dalton, Dylan Ingram and Timothy Sharp. With the title “Piggy Push,” students used a controller made of a crate lined with aluminum foil and used a pig fashioned from Play-Doh as a handheld controller to move the pig in the game.
To make the controller function, students used a MaKey MaKey system inside of the crate and used alligator clips to connect the system to foil on the outside, with the foil serving as arrow keys. Both aluminum foil and Play-Doh are conductive materials.
A group consisting of Stuart Thorburn, Nick Warren and Ricky Campbell made a controller for the game “Flappy Bird,” where players try to keep the bird from touching the ground or the pipes.”
– See more at: http://www.richmondregister.com/education/x2039927148/Centrals-Innovation-Lab-teaches-programming-gaming#sthash.XlKeCHTo.dpuf
Students Learn Coding Through Digital-Game Creation
Michelle R. Davis writes;
“South Hills High School teacher Saleta Thomas bills her class as a digital game-design program for students. But once students opt to take the class, they start learning computer coding through basic programs like Alice, then move on to Flash, JavaScript, ActionScript, and other coding languages.
Since the students in the Fort Worth, Texas, school are focused on digital-game creation, often they don’t even realize they’re learning computer coding, Thomas says. The “marketing” ploy of labeling the course digital-game design has had an impact, she says. Computer science wasn’t a popular course at the low-income school, which has struggled over the past few years to bring test scores up, but the digital-gaming elective has gone from 22 students its first year to 45 this school year, and 81 are projected for the next school year.
“If we get the hook into them through gaming, then when they go to college they can see there’s a whole lot more offered in computer science,” Thomas says. “If you major in computer science, your world is really open.”
To read more about coding, Code.org, Codecademy, MIT Media Lab, Scratch, CoderDojo, and Kodu
click here;
http://www.edweek.org/dd/articles/2013/06/12/03game-coding.h06.html