Blog Archives

Research shows that collaborative gaming increases learning.

NDTV notes that;

Playing educational video games either competitively or collaboratively with another player can enhance students‘ motivation to learn, a new study has found.

While playing a math video game collaboratively – as compared to playing alone – students adopted a mastery mindset that is highly conducive to learning, researchers said.

Moreover, students’ interest and enjoyment in playing the math video game increased when they played with another student.

The findings point to new ways in which computer, console, or mobile educational games may yield learning benefits.

“We found support for claims that well-designed games can motivate students to learn less popular subjects, such as math, and that game-based learning can actually get students interested in the subject matter?and can broaden their focus beyond just collecting stars or points,” said Jan Plass, a professor in New York University’s Steinhardt School of Culture, Education, and Human Development and one of the study’s lead authors.

“Educational games may be able to help circumvent major problems plaguing classrooms by placing students in a frame of mind that is conducive to learning rather than worrying about how smart they look,” added co-lead author Paul O’Keefe, an NYU postdoctoral fellow at the time of the study.

The researchers focused on how students’ motivation to learn, as well as their interest and performance in math, was affected by playing a math video game either individually, competitively, or collaboratively.

Researchers had middle-school students play the video game FactorReactor, which is designed to build math skills through problem solving and therefore serves as diagnostic for learning.”

To read the full article click here,

http://gadgets.ndtv.com/games/news/playing-video-games-collaboratively-competitively-can-boost-learning-study-443517

Cuts to Education and Learning Games

JJ Worrall writes that “Games-based learning must tailor cost to austere times, education experts warned”.   Austerity is now influencing the purchase of educational games;

“While calling herself a “massive advocate” for using computer games in the classroom, Dr Whitton, from Manchester Metropolitan University, says: “There’s a lot of rhetoric in games-based learning where games have to be these high-end, commercial quality games. We don’t need to spend lots of money to have an effective platform for learning.”

To read more click here

http://www.irishtimes.com/business/sectors/technology/games-based-learning-must-tailor-cost-to-austere-times-education-experts-warned-1.1417898

James Gee says that “Big G” Games are good for learning