Rubin Osnat, of University of Haifa, Israel writes that;
“Current educational policy in many nations encourage emphases within the school curriculum, particularly important in the second millennium: enhancing thinking as an integral part of the school curriculum, and integrating technology. Future learners should not only acquire a predefined constant knowledge, but higher order thinking abilities, enabling them to intelligently analyze and deal with different situations, solve problems and make decisions. In an age where learning resources are changing, incorporating technology into the curriculum has been found to positively affect the development of higher order thinking skills. Thereof we should examine using technology for teaching (ordering and practicing) thinking to be used in the learners’ everyday lives.
In the current college course program, teachers learned how to use computer games to enhance social thinking skills. Participants were required to develop simple computer games, including analyzing situations (e.g., what skills involve social activities like choosing a friend), and building an algorithm of problem solving to be practiced in a computer game, in which children had to solve social issues. Participants reported fostering thinking skills: thinking about alternatives, considering consequences, comparing and analyzing steps. The program has increased the awareness of teachers to the significant potential of computers for teaching thinking, which can be applied to the learners’ everyday lives.”
For my dissertation, I am investigating Higher Order Thinking Skills (analyzing, evaluating, and creating) in digital games. I would like to find games, on the iPad, that develop these skills. Unfortunately, I have not found many games for middle school and High school students which develop Higher Order Thinking Skills. If you have discovered some of these games, please let me know, so that I can include them in my dissertation.
Thanks.
Bloom, B. S. (1956). Taxonomy of educational objectives, handbook 1: Cognitive domain. New York: Longmans Green.
Anderson, L. W. (86). Krathwohl (Eds.). (2001). A Taxonomy for learning, teaching, and assessing: A revision of bloom’s taxonomy of educational objectives.