To Push Social Gaming Forward, Two New Startups Look To The Real World | TechCrunch

“Using this reality-based simulation model, the goal for Shadow Government is not only to create a gaming experience that is entertaining but also one that is decidedly educational. For example, the Millennium Institute wants the franchise’s games to become a part of the curriculum for K-12 education. In that sense, Shadow Government sounds like a suped-up, hyper-modern Sim City, that might even be tweaked into something that could be used to educate high school students in a civics class.”

Playing The News: To Push Social Gaming Forward, Two New Startups Look To The Real World | TechCrunch.


About Gaming and Education

Through my research, I have found that games are a powerful tool for learning for players of all ages. Last year I earned my doctorate in Educational Leadership at Azusa Pacific University. My dissertation was entitled - Higher Order Thinking Skills in Digital Games. I have presented my research at the annual convention of the California Educational Research Association. In addition to teaching, I assist other researchers who are working in the field of games and Learning.

Posted on February 27, 2012, in Uncategorized. Bookmark the permalink. Leave a comment.

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