Competition Promotes Digital Gaming in the Classroom – High School Notes (usnews.com)

“In an effort to circulate innovative ideas about integrating electronic gaming in the classroom, the NEA Foundation, in a partnership with Microsoft U.S. Partners in Learning, is hosting a competition for the best ideas on “how interactive technology and game-based learning can improve teaching and learning,” according to the Foundation’s website.”

via Competition Promotes Digital Gaming in the Classroom – High School Notes (usnews.com).

About Gaming and Education

Through my research, I have found that games are a powerful tool for learning for players of all ages. Last year I earned my doctorate in Educational Leadership at Azusa Pacific University. My dissertation was entitled - Higher Order Thinking Skills in Digital Games. I have presented my research at the annual convention of the California Educational Research Association. In addition to teaching, I assist other researchers who are working in the field of games and Learning.

Posted on February 27, 2012, in Uncategorized. Bookmark the permalink. Leave a comment.

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