Competition Promotes Digital Gaming in the Classroom – High School Notes (usnews.com)

“In an effort to circulate innovative ideas about integrating electronic gaming in the classroom, the NEA Foundation, in a partnership with Microsoft U.S. Partners in Learning, is hosting a competition for the best ideas on “how interactive technology and game-based learning can improve teaching and learning,” according to the Foundation’s website.”

via Competition Promotes Digital Gaming in the Classroom – High School Notes (usnews.com).

About Gaming and Education

I am a doctoral candidate at Azusa Pacific University researching gaming and education.

Posted on February 27, 2012, in Uncategorized. Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: