Michael Levine: Games: A Textbook for Digital Best Practices

“The game industry certainly understands how to engage youth with digital media. Well-designed game-based-learning platforms might help address many of the challenges facing education in the 21st century, including: The Engagement Challenge…The Literacy Challenge,  and The Job/Skills Challenge…”

via Michael Levine: Games: A Textbook for Digital Best Practices.

Written with Alan Gershenfeld, Founder and President of E-Line Media

About Gaming and Education

I am a doctoral candidate at Azusa Pacific University researching gaming and education.

Posted on February 29, 2012, in Uncategorized. Bookmark the permalink. Leave a comment.

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