Gamification at Khan Academy

MMO Family

MMO Family  How Khan Academy redefines learning and gaming!

According to Karen Bryan, the Khan Academy employs some of the elements of gamification to keep learners engaged and motivated.

“Khan said that when he began to make his videos public, he expected that they would attract only the highly self-motivated learners. What he found, though, is that it’s become popular with a wide variety of students, from high achievers to students who are on the verge of failing their classes. On the surface, the skill trees are a type of extrinsic reward, and there’s incentive to keep watching videos and taking assessment tests just to see the next box fill in on your tree. But at the same time, users are intrinsically drawn to the site, and their primary motivation for using Khan Academy is actually the method of instruction itself. Millions of people have viewed the videos, and as the staff continues to translate the tutorials, even more people will be able to access the content on the site.”

To read the full article by Karen Bryan, click here.

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About Gaming and Education

Through my research, I have found that games are a powerful tool for learning for players of all ages. Last year I earned my doctorate in Educational Leadership at Azusa Pacific University. My dissertation was entitled - Higher Order Thinking Skills in Digital Games. I have presented my research at the annual convention of the California Educational Research Association. In addition to teaching, I assist other researchers who are working in the field of games and Learning.

Posted on November 15, 2012, in Uncategorized and tagged , , , , , , , , , . Bookmark the permalink. Leave a comment.

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