Girls, Games, and STEM Education – Yes they all go together!

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For years researchers have noticed that few women are choosing careers in STEM (Science, Technology, Engineering, and Math).  To address this problem, “A group of industry and aca­d­emic leaders gath­ered at Northeastern’s Seattle campus with what just might be a solu­tion to that problem: video games.”

The group is called; “Girls GAMES, short for Girls Advancing in Math, Engi­neering, and Sci­ence, is a new col­lab­o­ra­tion between uni­ver­sity part­ners and gaming com­pa­nies in Seattle aimed at pro­moting STEM careers for women through the devel­op­ment of edu­ca­tional games. Though the main event is being held in Seattle … We know games can engage kids to learn, so let’s use games for real learning, and let’s use games to advance girls’ learning, interest, and aspi­ra­tions in STEM,” said Tayloe Wash­burn, dean and CEO of Northeastern’s grad­uate campus in Seattle.”

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About Gaming and Education

Through my research, I have found that games are a powerful tool for learning for players of all ages. Last year I earned my doctorate in Educational Leadership at Azusa Pacific University. My dissertation was entitled - Higher Order Thinking Skills in Digital Games. I have presented my research at the annual convention of the California Educational Research Association. In addition to teaching, I assist other researchers who are working in the field of games and Learning.

Posted on July 8, 2013, in Uncategorized and tagged , , , , , , , , , , , , , , , . Bookmark the permalink. 1 Comment.

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