SimCityEDU Develops Higher Order Thinking Skills.

of Fast Company writes that;

SimCityEDU: A Video Game That Tests Kids While Killing The Bubble Test

A $10.3 million collaboration between Electronic Arts, Pearson, and a nonprofit yields a simulation game that tests thinking and emotion, not just knowledge. . .

“We have all these high-stakes assessments focusing the majority of their testing on rote learning and not application of skill,” says Seth Corrigan, the Director of Education & Evaluation for Glasslab. “We’re never going to transform education and prepare kids for success if we don’t transform assessment to look at higher-order skills. Everything pointed to games as the way to do that.”. . .

SimCityEDU: Pollution Challenge!, the game I’m playing, debuted last week. For those who played SimCity in the 1990s or 2000s, this PC-based game feels familiar; it’s built on the same bits but radically simplified into chunks that take no more than 10 minutes to play, with specific tasks for the player to complete. But what makes SimCityEDU different from other video games, even other video games that have been modded for educational use, is that while middle school players are figuring out how to play this game, the game will be figuring them out right back. As they are zoning neighborhoods or planning school bus routes, the software is gathering detailed evidence about their thinking processes and skills, and whether they’re engaged or bored.

The creators, a multidisciplinary team known as Glasslab, have a wild ambition. They want to use game-based assessments like these to wean our education system off fill-in-the-bubble tests, which are optimized for gauging memorized content knowledge, and instead start measuring what really matters in the 21st century: how well people can think.

“We have all these high-stakes assessments focusing the majority of their testing on rote learning and not application of skill,” says Seth Corrigan, the Director of Education & Evaluation for Glasslab. “We’re never going to transform education and prepare kids for success if we don’t transform assessment to look at higher-order skills. Everything pointed to games as the way to do that.”

Avoiding Chocolate-Covered Broccoli

With its realistic simulations of energy use, pollution, and zoning, SimCityEDU conforms to Next Generation Science Standards recently created by the National Research Council, and includes reading tasks that match the Common Core. Both are voluntary, state-led attempts to create nationwide benchmarks for learning in K-12 schools. But SimCityEDU is not just about teaching content. It’s designed to gather evidence about students’ “systems thinking.”

To See a great video clip about SimCityEDU click here;

To read the full article by click here; http://www.fastcompany.com/3021180/innovation-agents/simcityedu-a-video-game-that-tests-kids-while-killing-the-bubble-test

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About Gaming and Education

Through my research, I have found that games are a powerful tool for learning for players of all ages. Last year I earned my doctorate in Educational Leadership at Azusa Pacific University. My dissertation was entitled - Higher Order Thinking Skills in Digital Games. I have presented my research at the annual convention of the California Educational Research Association. In addition to teaching, I assist other researchers who are working in the field of games and Learning.

Posted on November 14, 2013, in Uncategorized and tagged , , , , , , , , , , , , , , , , , . Bookmark the permalink. Leave a comment.

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