SimCityEDU Develops Higher Order Thinking Skills.
Anya Kamenetz of Fast Company writes that;
SimCityEDU: A Video Game That Tests Kids While Killing The Bubble Test
A $10.3 million collaboration between Electronic Arts, Pearson, and a nonprofit yields a simulation game that tests thinking and emotion, not just knowledge. . .
“We have all these high-stakes assessments focusing the majority of their testing on rote learning and not application of skill,” says Seth Corrigan, the Director of Education & Evaluation for Glasslab. “We’re never going to transform education and prepare kids for success if we don’t transform assessment to look at higher-order skills. Everything pointed to games as the way to do that.”. . .
The creators, a multidisciplinary team known as Glasslab, have a wild ambition. They want to use game-based assessments like these to wean our education system off fill-in-the-bubble tests, which are optimized for gauging memorized content knowledge, and instead start measuring what really matters in the 21st century: how well people can think.
“We have all these high-stakes assessments focusing the majority of their testing on rote learning and not application of skill,” says Seth Corrigan, the Director of Education & Evaluation for Glasslab. “We’re never going to transform education and prepare kids for success if we don’t transform assessment to look at higher-order skills. Everything pointed to games as the way to do that.”
With its realistic simulations of energy use, pollution, and zoning, SimCityEDU conforms to Next Generation Science Standards recently created by the National Research Council, and includes reading tasks that match the Common Core. Both are voluntary, state-led attempts to create nationwide benchmarks for learning in K-12 schools. But SimCityEDU is not just about teaching content. It’s designed to gather evidence about students’ “systems thinking.”
To See a great video clip about SimCityEDU click here;
To read the full article by Anya Kamenetz click here; http://www.fastcompany.com/3021180/innovation-agents/simcityedu-a-video-game-that-tests-kids-while-killing-the-bubble-test
- SimCityEDU: Gaming in the Classroom (mentalfloss.com)
- Gaming For Knowledge: SimCityEDU Teaches Kids All About City Planning (inventorspot.com)
- Educational SimCity mod coming to schools next month (gamasutra.com)
- GlassLab launches educational version of SimCity for fighting pollution (venturebeat.com)
- Nw ‘SimCityEDU’ game doubles as a pop quiz (theverge.com)
- Five Video Games Your Middle Schooler Should Be Playing (Plus a Bonus One) (wnyc.org)
- SimCity heads to classrooms to teach kids about environment (polygon.com)
- Let the Games Begin: Students and Teachers Dive Into SimCityEDU (blogs.kqed.org)
- The Latest Tools for Teaching STEM: Video Games (usnews.com)
- SimCityEDU headed to classrooms next month (vg247.com)
Posted on November 14, 2013, in Uncategorized and tagged 21st century skills, Amazon, EA’s Origin platform, Edmodo, Electronic Arts, Entertainment Software Association, Games and Learning, Glasslab, Google Games, Higher order thinking skills, Houghton Mifflin Harcourt, Institute of Play, Learning.com, Next Generation Science Standards, SimCity, SimCityEDU, SMS Tech Solutions, Video game. Bookmark the permalink. Leave a comment.