Video Games as Tools for Learning and Recovery
Posted by Gaming and Education
Sheldon Armstrong writes that;
“Many parents see video games as time-wasting distractions and encourage their children to stop playing and to focus on their studies. A growing number of teachers and scientists, however, are beginning to see these games as valuable tools in education and therapy. Video games have the ability to teach children not only basic skills, including math, physics and language arts, but broader concepts like collaboration, spatial reasoning, and critical thinking. Innovative therapists also use existing gaming systems to develop new programs to help patients recover from a variety of accidents and illnesses.
Gaming offers children an alternative to the boredom they often feel when faced with traditional methods of education. Computers and tablets are such a ubiquitous part of contemporary life that it makes sense for teachers to use them in educational curriculums.
Video games are adaptable for all levels of learning. Instead of boring rote memorization that can be off putting to kids, video games offer an exciting medium to help students conceptualize theories in subjects such as math, algebra, geometry, and physics. Games can teach problem solving, provide challenges, and encourage risk-taking, all within an educational context. These games can motivate kids in their schooling.
Spatial reasoning is the ability to visualize and manipulate two- and three-dimensional objects. It is a vital component in the teaching of mathematics, science, engineering, and technology. Studies have linked strong spatial reasoning skills with advanced levels of creativity and innovation. Games that encourage children to solve puzzles, build structures, and craft virtual worlds also teach children spatial reasoning. Developing spatial reasoning skills through video games not only helps kids improve basic math scores, but can also prepare them for future professional work.
Critical thinking involves understanding concepts rather than memorizing facts. In video games, players are confronted with complex problems for which they must formulate solutions and take appropriate action. Often, a number of different alternatives are presented to players, forcing them to make quick choices. This process sharpens vital critical thinking skills.
Though gamers are often stereotyped as people sitting alone in front of a screen, in reality, most game play is a collaborative process. Many games have multi-player options in which two players, each with a controller, work together to solve a problem or reach a goal. In a larger context, massively multi-player online role-playing games in which players from all over the Internet join forces in virtual worlds to combat foes and achieve objectives require sophisticated teamwork skills. Video games enable students to interact socially while they simultaneously develop problem-solving skills.”
To read the full article by Sheldon Armstrong click here;
- Breaking Barriers: Video Games as Tools for Learning and Recovery (thetechscoop.net)
- APA touts the benefits of Video Games (gamingandeducationengagementinlearning.com)
- How to Select the Best Instructional Video Games for Your Kids (epicagames.com)
About Gaming and EducationThrough my research, I have found that games are a powerful tool for learning for players of all ages. Last year I earned my doctorate in Educational Leadership at Azusa Pacific University. My dissertation was entitled - Higher Order Thinking Skills in Digital Games. I have presented my research at the annual convention of the California Educational Research Association. In addition to teaching, I assist other researchers who are working in the field of games and Learning.
Posted on December 2, 2013, in Uncategorized and tagged American Psychological Association, Basic skills, colaboration, Critical thinking, Education, Games and Learning, Massively multiplayer online game, research, research on video games, Role-playing game, spacial reasoning, Video game, Virtual world. Bookmark the permalink. 2 Comments.