James Gee Interviewed on Game-Based Learning
Lee Banville of Games and Learning interviewed James Gee on game-based learning.
Banville writes that; “For more than a decade, James Paul Gee has been writing about the potential power of games and game mechanics to change the way we learn, to create new “deep” learners.
But in this newsmaker interview Gee says most of the possibilities of games remain unfulfilled as the American education system continues to focus on tests and fact retention.
He worries that even as learning games become more prevalent, they are in danger of being changed by the schools they seek to sell to rather than changing the school itself.
“The textbook was the worst educational invention ever made because it was a one size fits all type thing and we don’t want to do the same things with games. We don’t want to bring games to school,” he said. “We want to bring a networked system of tools and deep learning and practices that have been tested and are focused on problem solving and not just fact retention — that’s what we want to bring to school. Games can be a very important part of that mix.”
To Listen to the full interview click here;
Posted on February 24, 2014, in Games and culture, games and literacy, games in school, Research on Games and tagged computer games, Educational game, Game based learning, Games and Learning, James Gee, video games. Bookmark the permalink. 1 Comment.