Panel Discusses Games and Assessment at SXSWedu
Posted by Gaming and Education
“On Tuesday, March 4, Lee Banville moderated “Lost in Translation: Applying the Latest Research” at SXSWEdu with Bjorn Jeffery (Toca Boca), Chris Curran (Education Growth Partners), and Sujata Bhatt (The Incubator School). This post originally appeared in gamesandlearning.org. There are research reports that highlight the efficacy of games as assessment tools, studies that show certain games can help students suffering from dyslexia and market analyses of the projected overseas learning games market. But how much of this research actually makes it into games you find in the App Store remains a mystery.
Representatives of three different sectors – game developers, investors and teachers – weighed in on the matter at a session Tuesday at SXSWedu and their answers raised as many questions as they likely answered.
The designer dilemma
Björn Jeffrey, the CEO of youth app powerhouse Toca Boca, stressed that one of the major problems is that “the bar is extremely low” to be considered an educational app in the App Store and so discerning between claims and actual educational value is impossible.
“There is no way to gauge if it is really educational,” he said, adding that many apps promote what he called “faux assessment.”
But the solution, Jeffrey said, is not as easy to identify.
He said he hoped a third party rating firm could offer parents, teachers and others a better sense to what products actually have some research and evidence behind them.
The danger, he said, is without more efforts to create a qualitative measure the battle for the trust of parents may be lost.
The investor’s questions
For those deciding whether to sink their money into a given educational technology, the question of research is often answered by the simple question: how much money is at risk?
Chris Curran, managing partner at Education Growth Advisors, stressed that private equity firms that are considering a major investment will scour thousands of pages of reports or conduct their own research, “to identify every possible risk or opportunity before they make the investment” of what could be tens of millions of dollars.”
To read the full article by Lee Banville click here;
About Gaming and EducationThrough my research, I have found that games are a powerful tool for learning for players of all ages. Last year I earned my doctorate in Educational Leadership at Azusa Pacific University. My dissertation was entitled - Higher Order Thinking Skills in Digital Games. I have presented my research at the annual convention of the California Educational Research Association. In addition to teaching, I assist other researchers who are working in the field of games and Learning.
Posted on March 10, 2014, in Conferences, games and assessment, Research on Games and tagged Bjorn Jeffery, Chris Curran, Education Growth Partners, faux assessment, Game-based Assessment, Games and Learning, Lost in Translation: Applying the Latest Research, Sujata Bhatt, SXSWEdu, the incubator school, Toca Boca. Bookmark the permalink. Leave a comment.
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