‘Serious gaming’ and dementia friendly design innovation and new research on how video games improve aging brains
Older people who play videogames enjoy sharper brain function, says a new study.
Josh Dzieza writes that;
“Someday doctors may tell you to beat two levels and call them in the morning. Researchers at the University of California, San Francisco, have found that a driving videogame can improve memory and attention among older players, lending new scientific support to the burgeoning field of therapeutic software.
In the game, called NeuroRacer, players drive a car along a winding road while keeping an eye out for road signs that occasionally pop into view. They’re supposed to click on certain signs and ignore others while maintaining control of the car. It’s not exactly Grand Theft Auto, but it requires players to multitask, something that becomes increasingly difficult as we get older. A preliminary study of the game showed just how badly age wears down our ability to switch attention: people in their 20s were 26 percent worse at choosing the right signs when they had to drive at the same time, while people in their 60s and 80s were 64 percent worse.
But the exciting thing about the study is that it found elderly players got better—a lot better—with practice, and that this improvement carried over to other mental activities. After playing the game for 12 hours over the course of a month, players in their 60s and 80s outdid 20-somethings playing for the first time. More importantly, separate tests found that this improvement carried over into other cognitive functions. Elderly players’ memory and attention improved, mental powers not directly targeted by the game—suggesting that the brain can continue to change late into life, and that properly designed games might be able to direct this change, counteracting some of the mental decline that comes with age.
“Previous work has shown that the brain is plastic,” says Dr. Joaquin Anguera, the lead author of the study, using the neuroscience term for the brain’s mutability. “Other studies have shown that games can improve cognitive function. But the most important thing we found is that videogames can have beneficial effects on other tasks if they’re properly designed.” Not only did elderly players perform better on tests of working memory and attention, but EEG imaging found that brain activity in the prefrontal cortex, an area involved with attention, began to resemble that of younger adults.”
To read the full article by Josh Dzieza click here;
Media release from FightDemenitia.org on October 23, 2013;
“Internationally recognised dementia friendly design principles and practices will be showcased at a ground-breaking, dementia learning facility in Parkville to be opened later today by Ita Buttrose AO, OBE, Alzheimer’s Australia National President and Australian of the Year.
The first of its kind in Australia, the new facility showcases dementia friendly design features with the intention of educating and calling for all workplaces, homes and public spaces to commit to becoming dementia friendly.
Maree McCabe, Alzheimer’s Australia Vic’s CEO said through this undertaking, Alzheimer’s Australia Vic is taking the lead in tackling dementia and ensuring people living with dementia receive the best care and support possible to enable and empower them to have the quality of life they deserve.
“With the prevalence of dementia in Victoria projected to increase to 141,000 by 2030, we are responding to the need we have for new and more sophisticated approaches to learning.
“We are committed to creating the better-skilled, quality aged and healthcare workforce we need for the future.
“Being dementia friendly is about developing ways to promote social inclusion as well as awareness about dementia. It is about the ways in which society as a whole, not just the aged and health care sectors, embraces people with dementia to ensure their needs are addressed in both the physical and social environment,” Ms McCabe said.
A major feature of the project is the Perc Walkley Dementia Learning Centre that will create a multi-sensory simulation using light, sound, colour and visual content while incorporating ‘serious gaming’ technology to create a virtual reality experience – Aged and healthcare workers will be taken in to the world of dementia.
The Centre includes doughnut shaped mood lighting, a massive ten metre by two metre wall that can have a seamless image projected across its width and breadth, an interactive touch screen and gesture- sensor technology.
“The intention is to lead our course participants into thinking differently in their approach to caring.
“After 30 years of caring for people with dementia, their carers and families, this facility empowers our organisation to deliver on our purpose and showcase our important dementia friendly design messages throughout Victoria and indeed the world,” Ms McCabe said.
Features such as carpets, wall colour, signage and clear fronted cupboards can greatly impact on a person living with dementia and their ability to successfully negotiate their environment.
The use of the same colour paint on walls, door frames and doors, for example, can make it difficult for some people living with dementia to identify and find their way into a room. The move to Parkville also opens the doors to the development of stronger relationships and collaboration with research neighbours, The Florey Institute of Neuroscience and Mental Health, Melbourne Brain Centre, National Ageing Research Institute and the University of Melbourne. Alzheimer’s
Australia Vic will retain its Hawthorn offices at 98-104 Riversdale Rd from which we continue to provide our Victoria-wide Family Services. The 155 Oak St, Parkville site will be dedicated to Learning Services.
This initiative was funded by the Lorenzo and Pamela Galli Charitable Trust, jointly funded by the Commonwealth and State governments through funding from the Home and Community Care Program, and other private donors. Alzheimer’s Australia Vic would like to acknowledge their generosity.
In Victoria almost 74,600 people are living with dementia. Alzheimer’s Australia Vic is the charity representing people with dementia in Victoria. As the peak body, we provide specialised dementia information, education and support services. Call our National Dementia Helpline on 1800 100 500 or visit www.fightdementia.org.au/vic”
Sam Watson 9816 5745 / 0437 453 113 / email@example.com or
Christine Bolt 9816 5772 / 0400 004 553 / firstname.lastname@example.org
I usually write about how computer games help humans to learn. Today, I write about how humans (while playing games) help computers to learn. In the process, the humans advance brain science and learn about neurology. I am one of the 70,000+ who have played eyewire, a game that was created by;
“…scientists at MIT, Eyewire is a browser game that lets players take on the challenge of mapping neural pathways in brains — no scientific background required. By playing, gamers are not only mapping neurons, but also training artificial intelligence algorithms to better understand how to map neurons themselves, what Amy Robinson, Creative Director at Eyewire, calls “augmented intelligence”. The more that gamers play, the better the computers get.”
By creating a map of all the connected neurons in the brain, we advance understanding and treatment of alzheimer’s, dementia, mood disorders, and other cognitive diseases. The human connectome has 86 billion connected neurons, so mapping this is impossible for humans to do quickly. But, by using the Eyewire game, we can quickly teach the Artificial Intelligence software to map our connectome much faster than we could.
So, stop playing Farmville, and start playing a serious game!
Map the brain, save your brain, and learn a little brain science!
The world will be a better place.To play Eyewire click here – http://eyewire.org/
To read the full article by Aaron Frank from Singularity Hub click here; http://singularityhub.com/2013/07/10/70000-have-played-eyewire-game-that-trains-computers-to-map-the-brain/
- Play a Game, Map the Brain with MIT (eyewire.org)