Blog Archives

Game Worlds facilitate Collaborative, Inquiry-Based, and Self-Directed learning

https://i1.wp.com/www.boston.com/business/innovation/state-of-play/radix.jpg

Jason Haas, of MIT, writes that;

“Commercial massively multiplayer online games, or MMOs, like World of Warcraft offer a number of features common to great learning environments. These games are, to varying degrees, collaborative, inquiry-based, and self-directed, all of which make them a prime place to explore aspects of math and science learning. Having a “world” in which to situate problems also means that players can solve something that feels meaningful to them; and see the consequences of their individual and collective actions. The massively multiplayer nature of these games also creates an opportunity for students to address problems with colleagues. Problems too large for any one of them to solve by themselves can be solved collectively by gathering data together, comparing notes, and acting decisively, confident in their evidence-based decisions.

At their best (and, frankly, even at their worst), these games function as a kind of society.

So, if you can combine these existing practices with engaging math and science content, imagine the learning experience you could provide. Thanks to a grant from the Bill & Melinda Gates Foundation, we’re doing just that.

Our game, The Radix Endeavor, is a massively multiplayer online learning game, designed by our lab, The Education Arcade at MIT, and developed by Filament Games in Madison, Wisc. The game places thousands of players in an Earth-like world with a technical and social situation similar to our 1400s.”

To read the full article click here;

http://www.boston.com/business/innovation/state-of-play/2014/02/mind_games_new_adventures_in_l.html

Game Trains Artificial Intelligence to Map the Brain

I usually write about how computer games help humans to learn.  Today, I write about how humans (while playing games) help computers to learn.  In the process, the humans advance brain science and learn about neurology.  I am one of the 70,000+ who have played eyewire, a game that was created by;

“…scientists at MIT, Eyewire is a browser game that lets players take on the challenge of mapping neural pathways in brains — no scientific background required. By playing, gamers are not only mapping neurons, but also training artificial intelligence algorithms to better understand how to map neurons themselves, what Amy Robinson, Creative Director at Eyewire, calls “augmented intelligence”. The more that gamers play, the better the computers get.”

from Singularity Hub – http://singularityhub.com/2013/07/10/70000-have-played-eyewire-game-that-trains-computers-to-map-the-brain/

By creating a map of all the connected neurons in the brain, we advance understanding and treatment of alzheimer’s, dementia, mood disorders, and other cognitive diseases.  The human connectome has 86 billion connected neurons, so mapping this is impossible for humans to do quickly.  But, by using the Eyewire game, we can quickly teach the Artificial Intelligence software to map our connectome much faster than we could.

So, stop playing Farmville, and start playing a serious game!

Map the brain, save your brain, and learn a little brain science!

The world will be a better place.To play Eyewire click here – http://eyewire.org/

To read the full article by from Singularity Hub click here; http://singularityhub.com/2013/07/10/70000-have-played-eyewire-game-that-trains-computers-to-map-the-brain/