“We learn best when we become participants in the classroom and not just the passive listener. Utilizing the Xbox (and Kinect) technology takes us an even greater distance towards a true virtual classroom. Couple this with a technology that many are already familiar with, and learning success is inevitable. As educators and instructors, we should be monitoring the evolution of the gaming devices and look for ways we can integrate it into learning. Gaming technology, perhaps, will be the bridge from online learning to virtual learning. The opportunities are limitless.”- Michael Finney
Full Text from Technorati.com Three-ways the xbox is going to change education
“The Microsoft Xbox 360 Kinect is one of most powerful consumer-oriented “Natural User Interface” devices available today. Its near-infrared camera produces 3D motion data of anything in front of the it and coupled with a standard webcam and quadraphonic microphone, the device is jammed pack with input sensors. The Microsoft Education team promotes Kinect and has prepared over a 100 lessons and activities to promote “active” learning. Microsoft also claims the Kinect may be useful as an assistive technology device and in promoting collaboration.
What you might not know is that the Kinect can plug to your computer and be used as an interface device!
Think about young students actively controlling a 3D ArcGIS Explorer Desktop globe – investigating the Earth while moving arms, legs, and torso to direct navigation, display data, or conduct an analysis. What an interesting way to engage young, energetic learners.”