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Learn Algebra in Minutes with a Video Game

https://i0.wp.com/b-i.forbesimg.com/jordanshapiro/files/2013/06/photo1.png

Jordan Shapiro writes that;

“On average, it took 41 minutes and 44 seconds for students to master Algebra skills during the Washington State Algebra Challenge using the DragonBox App.

The Challenge, co-sponsored by Washington University’s Center for Game Science and the Technology Alliance included 4,192 K-12 students. Together, they solved 390,935 equations over the course of 5 days in early June. According to the Challenge’s calculations, that’s 6 months, 28 days, and 2 hours worth of algebra work.

What’s even more impressive, “of those students who played at least 1.5 hours, 92.9% achieved mastery. Of those students who played at least 1 hour, 83.8% achieved mastery. Of those students who played at least 45 minutes, 73.4% achieved mastery.”

Jean-Baptiste Huynh, creator of DragonBox

To read more click here;

http://www.forbes.com/sites/jordanshapiro/2013/07/01/it-only-takes-about-42-minutes-to-learn-algebra-with-video-games/

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Investing in Game Based Learning

Schulknabe mit iPad, after Albert Anker

Jordan Shapiro, of Forbes Magazine, writes that;

“At the end of January, the Joan Ganz Cooney Center at the Sesame Workshop published a report that aims to understand “the market dynamics for digital learning games in K-12 schools” and identify “areas of innovation that are ready for new investment.”

The “Games for a Digital Age: K-12 Market Map and Investment Analysis” report, written by John Richards, Leslie Stebbins, and Kurt Moellering, provides “information and recommendations for investors, game developers, and publishers hoping to succeed in the K-12 institutional space.”

Despite the many systemic obstacles to moving new products into the K-12 marketplace–”a few multi-billion dollar players, a long buying cycle, selling costs, a byzantine decision-making process, demand for curriculum and standards alignment, requirements for proof of effectiveness, and a need for professional development”–the game-based learning space, which is still in the formative stages of technological evolution, is clearly a sector fertile for investing.”

To read the full article click here;

http://www.forbes.com/sites/jordanshapiro/2013/03/19/how-to-invest-in-game-based-learning/