Investing in Game Based Learning
Jordan Shapiro, of Forbes Magazine, writes that;
“At the end of January, the Joan Ganz Cooney Center at the Sesame Workshop published a report that aims to understand “the market dynamics for digital learning games in K-12 schools” and identify “areas of innovation that are ready for new investment.”
The “Games for a Digital Age: K-12 Market Map and Investment Analysis” report, written by John Richards, Leslie Stebbins, and Kurt Moellering, provides “information and recommendations for investors, game developers, and publishers hoping to succeed in the K-12 institutional space.”
Despite the many systemic obstacles to moving new products into the K-12 marketplace–”a few multi-billion dollar players, a long buying cycle, selling costs, a byzantine decision-making process, demand for curriculum and standards alignment, requirements for proof of effectiveness, and a need for professional development”–the game-based learning space, which is still in the formative stages of technological evolution, is clearly a sector fertile for investing.”
To read the full article click here;
Posted on March 20, 2013, in Uncategorized and tagged Educational game, Game based learning, Games for a Digital Age: K-12 Market Map and Investment Analysis, Information Age, Joan Ganz Cooney Center, Jordan Shapiro, K–12 (education), Sesame Workshop, Valuation (finance), Video game. Bookmark the permalink. Leave a comment.