Blog Archives

13 Principles of Gaming and Learning from James Gee

 

Here is a list of 36 Principles of Learning from James Gee from;

What Video Games Have to Teach Us about Learning and Literacy, Palgrave Macmillan: New York, 2003

http://mason.gmu.edu/~lsmithg/jamespaulgee2print.html

 

 

Students Learn Coding Through Digital-Game Creation

Michelle R. Davis writes;

“South Hills High School teacher Saleta Thomas bills her class as a digital game-design program for students. But once students opt to take the class, they start learning computer coding through basic programs like Alice, then move on to Flash, JavaScript, ActionScript, and other coding languages.

Since the students in the Fort Worth, Texas, school are focused on digital-game creation, often they don’t even realize they’re learning computer coding, Thomas says. The “marketing” ploy of labeling the course digital-game design has had an impact, she says. Computer science wasn’t a popular course at the low-income school, which has struggled over the past few years to bring test scores up, but the digital-gaming elective has gone from 22 students its first year to 45 this school year, and 81 are projected for the next school year.

“If we get the hook into them through gaming, then when they go to college they can see there’s a whole lot more offered in computer science,” Thomas says. “If you major in computer science, your world is really open.”

To read more about coding, Code.org, Codecademy, MIT Media Lab, Scratch, CoderDojo, and KoduĀ 

click here;

http://www.edweek.org/dd/articles/2013/06/12/03game-coding.h06.html