EdGamer Discusses the New Learning Initiative Gamifi-ED.

From the show notes of EdGamer;

EdGamer 126: How Gamifi-ED Empowers Students

This week on EdGamer 126 we bring back one of our favorite features of the show: new guests! Vicki DavisLee Graham and Colin Osterhout of the thriving new gaming and learning initiative Gamifi-ED. (We will be bringing Verena Roberts of Gamifi-ED on EdGamer in the near future) Listen in as we pick their brains about their wiki, personal views on education and some of their favorite games. Tune-in and level-up!

Hangouts On Air with Niilo – Focus – as always – on educational use of information technology

Schedule for SXSWedu

Redo

Intel Galileo

Intel Galileo Spec Sheet

Users should have their hands on Intel’s Galileo computer within two weeks

https://www.facebook.com/IntelGalileo

Oculus CEO, Humble Bundle and Towerfall creators make Forbes 30 Under 30 for games

http://gamifi-ed.wikispaces.com/  by Verena Roberts and shared to me by Wes Fryer

http://gamifi-ed.wikispaces.com/Quest+1


Quest 1 Questions:


  1. What is a serious game? Is there such a thing as a non-serious game?

  2. What are examples of serious games?

  3. How can serious games be evaluated? (Done with higher ed research and input)

Our Quest


  1. Evaluate the serious games that have been discovered and create recommendations and opinions on the usefulness and value of the games for improving the world and the lives of those who play them.

  2. Prepare a presentation to share the findings and create a public wiki sharing the findings.

Quest 2 and 3 Link

 Show Host: Zack Gilbert

Show Contributor/Producer: Gerry James  

Show GuestLee Graham

Show GuestColin Osterhout

Show GuestVicki Davis


 To browse the EdGamer archives click here;

http://edreach.us/channel/edgamer/#

About Gaming and Education

Through my research, I have found that games are a powerful tool for learning for players of all ages. Last year I earned my doctorate in Educational Leadership at Azusa Pacific University. My dissertation was entitled - Higher Order Thinking Skills in Digital Games. I have presented my research at the annual convention of the California Educational Research Association. In addition to teaching, I assist other researchers who are working in the field of games and Learning.

Posted on February 22, 2014, in Uncategorized and tagged , , , , , , , , , , , , , , . Bookmark the permalink. Leave a comment.

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