EdGamer Discusses the New Learning Initiative Gamifi-ED.
From the show notes of EdGamer;
EdGamer 126: How Gamifi-ED Empowers Students
This week on EdGamer 126 we bring back one of our favorite features of the show: new guests! Vicki Davis, Lee Graham and Colin Osterhout of the thriving new gaming and learning initiative Gamifi-ED. (We will be bringing Verena Roberts of Gamifi-ED on EdGamer in the near future) Listen in as we pick their brains about their wiki, personal views on education and some of their favorite games. Tune-in and level-up!
Hangouts On Air with Niilo – Focus – as always – on educational use of information technology
Redo
Users should have their hands on Intel’s Galileo computer within two weeks
https://www.facebook.com/IntelGalileo
Oculus CEO, Humble Bundle and Towerfall creators make Forbes 30 Under 30 for games
http://gamifi-ed.wikispaces.com/ by Verena Roberts and shared to me by Wes Fryer
http://gamifi-ed.wikispaces.com/Quest+1
Quest 1 Questions:
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What is a serious game? Is there such a thing as a non-serious game?
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What are examples of serious games?
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How can serious games be evaluated? (Done with higher ed research and input)
Our Quest
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Evaluate the serious games that have been discovered and create recommendations and opinions on the usefulness and value of the games for improving the world and the lives of those who play them.
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Prepare a presentation to share the findings and create a public wiki sharing the findings.
Quest 2 and 3 Link
Show Contributor/Producer: Gerry James
Show Guest: Lee Graham
Show Guest: Colin Osterhout
Show Guest: Vicki Davis
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Posted on February 22, 2014, in Uncategorized and tagged Colin Osterhout, edgamer, Education, Educational games, Game based learning, Games & Learning, Games in learning, Gamifi-ED, Gerry James, Lee Graham, Minecraft, MinecraftEdu, Vicki Davis, video games, Zack Gilbert. Bookmark the permalink. Leave a comment.
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