Blog Archives

Minecraft Education Edition hits v1.0

 

 

minecraft-education-edition-2-640x0

of Digital Trends writes that “Microsoft and Mojang have been working hard at further developing Minecraft Education Edition, and at the start of 2017, the two firms have announced that this version of the game has now hit 1.0.  Minecraft Education Edition is the same Minecraft world you know and love, but with specific features aimed at students and teachers. It has NPCs for tutorials, simple multiplayer server setup, camera and portfolio recording, in-game chalkboards and downloadable lesson plans for educators. While all of those features have been present since the early days of Minecraft Education Edition in late 2016, now that it’s hit version 1.0, there are a number of new features to enjoy, too.”

To read more about Minecraft Education Edition V1.0 click here –

http://www.digitaltrends.com/gaming/minecraft-education-1/#ixzz4XZSUUtc3

“Stealthy Assessment” of Learning through Games

Sixth grader Jackie Blumhoefer, middle, reacts as she takes over first place during a game of SimCityEDU: Pollution Challenge at Valleyview Middle School in Denville, N.J.
—Emile Wamsteker for Education Week

“SimCityEDU: Pollution Challenge, an educational version of the popular city-building video game, is a known quantity in a fresh wave of serious learning games that bridge the gap between instruction and assessment.

Released last November, the game—in which students acting as mayors must balance the growth of their cities with environmental impacts—tracks, analyzes, and feeds back to teachers through dashboards more than 3,000 different data points showing how well each student understands systems thinking.

“If a student builds one bus stop, then waits before strategically building other bus stops, he has an eye for problem-solving that I would not have gotten with a multiple-choice or written test,” said Matt Farber, a social studies teacher who beta-tested SimCityEDU with 6th graders at the 650-student Valleyview Middle School in Denville, N.J. “We used to try formal assessments every day, and then do a summative assessment at the end of a unit every two weeks and pretty much move on, but you don’t get a lot of reflection with that. Now, there’s iteration, which I hadn’t planned on. Students get competitive for their personal best.”That is the double benefit of games with embedded assessments, say those who develop and use them. They not only provide a deeper insight into understanding, allowing educators to more quickly identify students’ strengths and weaknesses, but they also thwart a growing disengagement from traditional forms of evaluation. Teachers commonly report that games with embedded assessments encourage students to look at failure as opportunity—a way of thinking that will serve them well as they grow up.

Expect to see more assessment-embedded video games in classrooms soon, experts predict.

GlassLab, a digital learning game-development studio based in Redwood City, Calif., and the creator of SimCityEDU, plans to develop five more serious learning games with embedded assessments over the next three years with grant money from the Bill & Melinda Gates and John D. and Catherine T. MacArthur foundations. “We’re on track, but frankly, we don’t think that’s enough,” said Jessica Lindl, the general manager of GlassLab, a project of the New York City-based nonprofit Institute of Play. “We want to empower and accelerate the entire market. At the end of our grant, we don’t want just six games. We want thousands of other games to be created.”

To read the full article by  Robin L. Flanigan, click here;

http://www.edweek.org/ew/articles/2014/03/13/25games.h33.html

EdGamer Discuss MinecraftEdu

 From the EdGamer Show notes;

EdGamer 127: Orange Is the New Zack

EdGamer 127 brings you the latest in gaming and education news featuring discussion about the Oculus Rift, Chromebooks in the classroom, MinecraftEdu, science games, and Apple TV as a gaming device. Plus, an entire hour of our witty banter…for that we apologize. We also have an update on Zack’s student Eric and his battle with leukemia.  A dodgeball tournament will be played to support Eric and his family. Tune-in and level-up!

Eric Update- Dogin for Dolan- Dodgeball Tournament

Lord of the Rings War in the North

Where RPGs Can Improve

The Oculus Rift Put Me In Game of Thrones and It Made My Stomach Drop

Source URL:http://gizmodo.com/the-oculus-rift-put-me-in-game-of-thrones-and-it-made-m-1510809083

Apple TV graduates from hobby/accessory to product line ahead of major changes | 9to5Mac

Source URL:http://9to5mac.com/2014/01/28/apple-tv-graduates-from-hobbyaccessory-to-product-line-ahead-of-major-changes/

Private school’s Chromebook program explains why Google’s laptops have captured nearly 20% of the educational market – TechRepublic

Source URL:http://www.techrepublic.com/article/private-schools-chromebook-program-explains-why-googles-laptops-have-captured-nearly-20-of-the-educational-market/#.

To Inspire Learning, Architects Reimagine Learning Spaces | MindShift

Source URL:http://blogs.kqed.org/mindshift/2014/01/to-inspire-learning-architects-reimagine-learning-spaces/

MinecraftEdu Winter 2014 Newsletter

Source URL:http://www.teachergaming.com/sendy/w/2AxghuZAD6EMBNOaE8922HpA/TwB0ebR8Lr9MMdcHcyNjIw/q892ueLSbpREUvSbPZvPI6yw

Home – Interact Simulations

Source URL:http://www.interact-simulations.com/

5 Tips For Making Your Class As Addictive As A Game – Edudemic

Source URL:http://www.edudemic.com/game-class-tips/

How online gamers are solving science’s biggest problems | Technology | The Observer

Source URL:http://www.theguardian.com/technology/2014/jan/25/online-gamers-solving-sciences-biggest-problems

For Supporting Eric-

St. Jude

Donate to St. Jude

Ronald McDonald House

Donate to the Ronald McDonald House

Go Fund Me – Eric’s Fight

Show Host: Zack Gilbert

Show Contributor/Producer: Gerry James 

To browse the EdGamer archives click here;

http://edreach.us/channel/edgamer/#

EdGamer Discusses the New Learning Initiative Gamifi-ED.

From the show notes of EdGamer;

EdGamer 126: How Gamifi-ED Empowers Students

This week on EdGamer 126 we bring back one of our favorite features of the show: new guests! Vicki DavisLee Graham and Colin Osterhout of the thriving new gaming and learning initiative Gamifi-ED. (We will be bringing Verena Roberts of Gamifi-ED on EdGamer in the near future) Listen in as we pick their brains about their wiki, personal views on education and some of their favorite games. Tune-in and level-up!

Hangouts On Air with Niilo – Focus – as always – on educational use of information technology

Schedule for SXSWedu

Redo

Intel Galileo

Intel Galileo Spec Sheet

Users should have their hands on Intel’s Galileo computer within two weeks

https://www.facebook.com/IntelGalileo

Oculus CEO, Humble Bundle and Towerfall creators make Forbes 30 Under 30 for games

http://gamifi-ed.wikispaces.com/  by Verena Roberts and shared to me by Wes Fryer

http://gamifi-ed.wikispaces.com/Quest+1


Quest 1 Questions:


  1. What is a serious game? Is there such a thing as a non-serious game?

  2. What are examples of serious games?

  3. How can serious games be evaluated? (Done with higher ed research and input)

Our Quest


  1. Evaluate the serious games that have been discovered and create recommendations and opinions on the usefulness and value of the games for improving the world and the lives of those who play them.

  2. Prepare a presentation to share the findings and create a public wiki sharing the findings.

Quest 2 and 3 Link

 Show Host: Zack Gilbert

Show Contributor/Producer: Gerry James  

Show GuestLee Graham

Show GuestColin Osterhout

Show GuestVicki Davis


 To browse the EdGamer archives click here;

http://edreach.us/channel/edgamer/#