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13 Principles of Gaming and Learning from James Gee
Posted by Gaming and Education
Here is a list of 36 Principles of Learning from James Gee from;
What Video Games Have to Teach Us about Learning and Literacy, Palgrave Macmillan: New York, 2003
http://mason.gmu.edu/~lsmithg/jamespaulgee2print.html
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Posted in Research on Games, Uncategorized
Tags: "Material Intelligence" Principle, "Psychosocial Moratorium" Principle, "Regime of Competence" Principle, Achievement Principle, Active, Affinity Group Principle, agent priciple, Amplification of Input Principle, Bottom-up Basic Skills Principle, co-design principle, Committed Learning Principle, Concentrated Sample Principle, Critical Learning Principle, Cultural Models about Learning Principle, Cultural Models about Semiotic Domains Principle, Cultural Models about the World Principle, customization principlen, deep understanding, Design Principle, Discovery Principle, Dispersed Principle, Distributed Principle, empowered learners, Explicit Information On-Demand and Just-in-Time Principle, gaming and learning, identity, Identity Principle, Incremental Principle, Insider Principle, Intertextual Principle, Intuitive Knowledge Principle, James Gee, Meta-level thinking about Semiotic Domain Principle, Multimodal Principle, Multiple Routes Principle, Ongoing Learning Principle, Practice Principle, Probing Principle, Problem based learning, Self-Knowledge Principle, Semiotic Domains Principle, Semiotic Principle, Situated Meaning Principle, Subset Principle, Text Principle, Transfer Principle