Julian Hooks writes that;
“By engaging students and pushing them to succeed, games may offers a new way to teach students, according to an expert on performance and gaming.
In a presentation at least week’s “Educause” conference in California, Jane McGonigal – a game designer, author and researcher – predicted that “extreme learning environments” will offer students a chance to play and create while they learn.
“We normally think of games as being fun, kind of trivial, maybe something to pass the time, but what if we thought about them as a platform for inventing the future of higher education?” McGonigal said in her presentation, according to Ed Tech magazine.”
To read the full article by Julian Hooks click here;
Great article! I recognized most of the scholars on the list and I look forward to learning more about those I did not recognize.
Here they are in no particular order:
Kurt Squire, Sara de Frietas, James Paul Gee, Marc Prensky,Eric Zimmerman,Katie Salen,
Some of the best and brightest minds in engineering, education, sociology, and computer science have been analyzing how to build, improve, and understand games for several decades. Their research has helped to yield games that are more effective (not to mention fun) than ever and that reflect our changing relationship with technology. Our friends at Online Universities have compiled a list of greatest gaming scholars, maybe you can provide your suggestion to make it more complete. (this list isn’t in any specific sequence)
Kurt Squire is an assistant professor at the University of Wisconsin-Madison in Educational Curriculum and Instruction and is the co-founder of the Games, Learning & Society Initiative, an on-campus group of faculty and students studying game-based learning. He has written over 75 scholarly publications on gaming in education, often addressing the sociocultural aspects of gaming and the impact of gaming practices…
View original post 2,338 more words