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The Serious Games Association has created a helpful list of educational games.

The Serious Games Association has developed a helpful list of educational games with detailed information about each one.  They also include an option to list new edgames. Enjoy!

“Games are changing the way children learn, helping them think differently and stimulating new ways people of all ages can use their minds. This section of the directory will list games created for use in schools and universities at home learning and vocational training.”

Here are the first three games;

CyberCIEGE
for PC
Education Level(s): 9-12, College/University Subject(s): Science
CyberCIEGE is a network security simulation packaged as a video game. It covers a broad range of cybersecurity topics. Players purchase and configure computers and network devices to keep demanding users happy (e.g., by providing Internet access) all while protecting assets from a variety of attacks.
Past/Present
for PC, MAC
Education Level(s): K-6, 9-12 Subject(s): History
Imagine a learning experience where players are thrust into the everyday hustle and bustle of life in America a century ago. That’s what happens in Past/Present, a fully realized interactive 3-D “virtual world” in which a player “becomes” a fictional character, or “avatar”, who is caught up in the big issues
Ludwig
for PC
Education Level(s): 9-12 Subject(s): Science, Physics
OVERVIEW Ludwig is a physics adventure on renewable energy for adventurers of 11 years old and up. It´s a new type of learning game, which not only conveys knowledge, but is also really fun! Ludwig was developed in cooperation with physics specialists, teachers and pupils and is based on the physics

To read their full list click here;

http://www.seriousgamesdirectory.com/proj/education/

http://dl.dropbox.com/u/61681492/Serious%20Games%20Association%20Logo%20Member.jpg

Portal in the classroom! Valve makes it possible through “Teach with Portals”

“Valve recently began collaborating with educators to develop game-related teaching tools that revolve around STEM (science, technology, engineering and math) education. We’ve created Teach With Portals as a destination for this partnership, providing free content and game design tools, as well as an interactive community for exchanging lessons and experiences…‘Somewhere out there an innovative, dynamic high school physics teacher will use Portal 2 as the linchpin of an entire series of lessons and will immediately become the most important science teacher those lucky students have ever had. For those of us who have left school behind, Portal 2 is one of the finest brain games around.’ The New York Times, May 10, 2011.

http://www.teachwithportals.com/