Author Archives: Gaming and Education

My Presentation and Hooding at Azusa Pacific University

palmer-azusa-presentation

My presentation on Higher Order Thinking Skills in Digital Games got off to a rough start with the sound system, but fortunately they were able to fix the problem.  The rest of the presentation went well.  I was so happy to have my extended family their to learn more about what I’ve been working on!   Once again the audience had excellent questions about games and learning.

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My Hooding Ceremony at Azusa Pacific University – Department of Educational Leadership

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My family!

 

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My Presentation at The California Educational Research Association

cera-badge            I presented my research on Higher Order Thinking Skills in 3 iPad Games, at the California Educational Research Association in Sacramento California.  My room was full of people who asked many thoughtful questions about games and learning.

Pokémon Go and potential curriculum links

https://i0.wp.com/www.telegraph.co.uk/content/dam/news/2016/07/25/103846353-Pokemon-Go-news_1-large_trans++bMR798aWDZck9uDQFumyM6LVobgUGC4FoVT7JGNuBBk.jpg

 

The popular game Pokémon Go can be leveraged for learning.

write that some of the; “potential curriculum links are:

  • whole-class discussions of how the movement of tectonic plates has affected GPS readings in Australia (science, geography, English)
  • photographing both real insects and virtual Pokémon and then writing up Pokédex entries for the insects they have collected (science, media studies, ICT, English, art)
  • designing classification flowcharts for Pokémon as a lead-up to classification of animals (science, English, maths)
  • assigning students the job of Pokéstop tour guide (Pokéstops are often positioned in front of historical locations), requiring them to research and report on the history of the area (history, art, English)
  • framing maths problems around the data available for each Pokémon such as height, weight and strength. For example, if I have 3,700 stardust, what combination of Pokémon can I power up that will use up all my stardust? Or Asha’s house is 600m from school. The only time she plays Pokémon Go is as she walks to and from school every day. How many days will it take her to hatch a 5.0km egg?”To read their full article at The Conversation click here
  • http://theconversation.com/gaming-in-the-classroom-what-we-can-learn-from-pokemon-go-technology-63766

I have successfully defended my doctoral dissertation!

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Now that I have successfully defended my doctoral dissertation I want to post my dedication and acknowledgements page.

Higher Order Thinking Skills in Digital Games

Dedication
I dedicate this dissertation to my loving and patient wife Jeni and to my persistent son Caleb who often asked me to add more games to my research. Thank you Jeni, for all you have done to support me during these many years. Thanks for giving me the time, space, and encouragement to do what I needed to do to finish. I love and appreciate you more than you will ever know!

Acknowledgements
First, I would like to thank the students of Orangevale Montessori who participated in this research. With out your contribution this project would not have been possible. I would also like to thank the administration, teachers, and staff who went out of their way to accommodate me and the students during the research. I would like to thank Dr. Randy Fall, the chairperson of my dissertation committee, who helped me to narrow the scope of my research and set realistic goals. Thanks to Dr. Yau for teaching me so much about learning theories and approaches, and the important role of motivation in learning. Thanks to Dr. Gilbreth for helping me to learn more about educational technology and for challenging me to start a web log on games and learning. Thanks to my committee as a whole for encouraging me to change the original design of my study to include participants – you were right – the students made it better. I also want to thank Dr. Christopher Quinn who helped me lay the foundation of this study with my literature review. And finally I want to thank my mother for giving me my first computer. On that Commodore 64, I wrote my first programs and my first computer games. That gifted helped to open up my mind to analyze, evaluate, and create. That gift helped to open up my world. Thanks Mom.

Anthony W. Palmer Ed.D.

Gaming in the classroom

The Gamification of Education
Source: Online-Education-Degrees.net

DiscoPets: a new learning game on Kickstarter

 

  • From the Kickstarter page for this new educational game

Diskopets is a cartoon based, educational, online game world for kids. They see a comical, animated and fully interactive multiplayer game, while behind the scenes they are actually learning from customizable educational materials.

Cartoon Based Interactive Learning Game World

  • Diskopets is a funny, animated, educational multiplayer online game. Like TV cartoons, it has comical and whimsical characters as well as a vast, ever changing world to explore.
  • The characters are small, cute, funny pets living high above us in the sky, on a floating island world. Kids take care of and raise these pets, as they play and learn with each other in the multiplayer world
  • There are many different areas to explore , within the Diskopets world for children, Most containing educational activities disguised as fun games and puzzles.
  • Parents can actually customize and add new learning material to the world. It’s the perfect educational game world for any child in your life.
  • The game is completely multiplayer, so kids get the benefit of social interactions and working together with as well.
  • Each pet’s personality changes over time and adapts to the player. The pet’s behaviour and emotions will change based on how the player interacts with them.

We started with a desire to create something that would teach science and math to kids. We soon realized that kids learn best through fun, discovery and play.

Learn by Playing:

  • Kids learn by playing games.
  • They gain physical skills by playing physical activities. They gain social skills by interacting with one another.
  • They learn learn best when they are having fun.

Fun with cartoons:

Growing up as kids, we loved cartoons and games. We learned our ABCs from watching our favourite characters on cartoons and television shows.

Sadly, today’s cartoons and games have moved away from the simple, fun and loveable characters we knew on Saturday morning cartoons. Today kids are bombarded with fast, more action based games and shows.

We want to create an interactive game that teaches and encourages learning through funny, cartoon based, character and simple play.

We don’t want the kids in our families to play non-educational, non-constructive games. We want there to be a choice for parents, brothers & sisters or uncles & aunts when it comes to what games to give the kids in their family.

Experimenting = Learning:

Kids learn best when they learn on their own through play and interaction. Kids listen more to subtle suggestions rather than forced rules.

We are creating a world that nudges them in the right direction and uses real educational techniques disguised as funny characters and games.

While television is passive and most educational games are played individually, Diskopets offers a unique opportunity to involve parents in multiple ways, with cooperative and multiplayer gameplay, in-game chats, and customization of educational material

We wanted to make a game that helps build a digital bond between kids and parents, one they can play together. Parents and siblings can even interact within the game, playing and chatting with each other and visiting the homes of their pets, all while learning useful educational material.

Customizable By Parents:

Parents can customize and even add to many areas of the game.

  • They can change fruits and vegetables in the garden.
  • The art room has drawings that can be uploaded to colour or chose drawings based on learning.
  • There is even a quiz show area where questions can be added and customized. It gives parents complete control over what their child will see and learn.
  • Many more customizations …

Kids today play many games which are purely for entertainment and don’t have any educational value at all. With Diskopets parents can rest assured that their kids are engaged in something they’ll find fun and entertaining, but they’re also learning as they play and experiment.

Track And View Progress:

Parents might not be aware of what benefit or value their child is getting from a game, if any.

To keep track of and reward achievements, the Diskopets world would include a trophy room.

For kids, it’s a showcase where they can see everything they’ve accomplished and gain status within the world.

For parents, it’s a way to keep track of what games your kids are playing, how much time they’ve spent playing in different activities, and how much progress they’ve made.

Everyone can benefit from Diskopets:

  • Kids are entertained, interacting and learning
  • Children learn together in a social environment as they play
  • Parents know their children are in a educational online game environment
  • Parents can customize content and take part in their child’s education
  • Teachers can suggest customizations to help with current school needs
  • Friends and family members can take part in the multiplayer game fun

 To learn more about Discopets click here for the Kickstarter page https://www.kickstarter.com/projects/diskopets/397258373?token=93b92d35

or click her for the website

http://www.diskopets.com/

 

Higher Order Thinking Skills in Minecraft

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I have uploaded my first video to YouTube (please be kind interwebs).

I Identified all three Higher Order Thinking Skills in Bloom’s Revised Taxonomy – analyzing, evaluating, and creating.  In the future, I plan to upload a walk-through  of Bad Piggies and Dragon Box.  These were the games I asked my participants to play for my dissertation on Higher Order Thinking Skills in iPad Games.

Thanks to all! 72 Participants in my dissertation on learning games.

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Yesterday I interviewed participant number 72 for my dissertation on learning games and Higher Order Thinking Skills.

I appreciate all the helpful students at Orangevale Montessori who participated in the research, all the parents who consented to have their children join the study, all the teachers who invited me into their classrooms, and the secretaries and administrators who shared their office space with me.

Thanks to all!

Now, I have much writing to do.

Yay! Today I started interviewing participants for my dissertation!

Higher Order Thinking Skills
in iPad Learning Games

Anthony W. Palmer Ed.D. (Candidate), Researcher
 Institutional Review Board Identification: #94-14

Diagram of the levels within Bloom's Taxonomy Triangle

 

 

It has been a very long journey toward my dissertation.

 

I have completed all the courses for my doctorate.

I have completed my literature review on learning games and higher order thinking skills.

My research committee has approved my dissertation proposal.

The internal review board at my university has approved my application to  conduct the research.

The principal and the teachers have granted me permission to conduct my research at the school.

Over 30 parents have returned their consent forms.

So today…

three students assented to participate in my research on Higher order thinking Skills in iPad learning games!!!

Yay ! ! !

They all did a great job, playing the games and answering my questions.

There would have been more students participating today, but I quickly used up all of the memory on the iPad recording the first three students.

Many students asked if it was too late to turn in their consent forms.  I told them that they still have time.  It seems that many more will join the project before the end of the school year!

It is so good to have passed the necessary bureaucratic hoops and finally be conducting research with students!

So now, more observations, interviews, analysis, synthesis, writing and rewriting.

Yay!

6 Game Resources for learning STEM (Science, Technology, Engineering, and Math)

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Monique Liles recommends the following Games for learning STEM (Science Technology Engineering Math), in an article for E School news;

1. Glass Labs:

2. Cell Craft:

3. Pandemic II

4. ChemGame Tutor:

5. Ayiti The Cost of a Life:

6. Ellen J. McHenry’s website:

Liles writes “In my classroom, we play a lot of games, frequently as the lesson. We then discuss what the students experienced in the game and make content connections via whole-group discussion. I often create a graphic organizer or worksheet for students to use to organize their thoughts about the game. When I have my biology and life science students play Cell Craft, for example, I demonstrate gameplay and features for the whole class using my laptop and projector. Students complete the organizer while we go through the game as a group and discuss the content. Then, students get a chance to play the game and really immerse themselves.”

Monique Liles is a teacher at Babb Middle School in Forest Park, GA. She is a member of Discovery Education’s Discovery Educator Network (DEN), a global community of educators that are passionate about transforming the learning experience with digital media.

To read the full article at E School click here;

http://www.eschoolnews.com/2015/02/17/gaming-stem-813/?