Startup Heroes sounds like a game that can give more people the opportunity to explore the world of entrepreneurship in a risk free way. I hope many people will play this game and that many entrepreneurs will be born!
I am the co-founder and CEO of the Startup Heroes, an online entrepreneurship educational game simulating the process of the startup creation in an engaging, interactive and risk-free real-life 3D environment. We are living an amazing journey!
Most of the students today perceive entrepreneurship as too risky, too costly, too scary and… simply unknown! It is a real black box, and Startup Heroes is a great tool leveraging modern education methods to uncover it and even inspire to become entrepreneurs! According to our recent surveys, more than 70% of our players get a significant increase in their interest and likelihood of creating their own businesses after playing the game!
Did you know you remember up to 9 times better what you experience in a simulation compared to a classic lecture at school? In Startup Heroes, you embark in the journey of a young student passionate for building electronic gadgets. Along your way to develop your entrepreneurial…
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Shravan Goli of Forbes Magazine asks the question “Can Gamification Save Our Broken Education System?” After answering “yes and no”, Goli provides several thoughtful ways in which to better answer this question;
“Games, as one component of a revamped education system, offer a way to address soft skills, experiential learning, motivation and outdated testing, and evidence regarding their effectiveness in education is growing (there’s even indication that purely recreational video games stimulate brain development).”
To read the full article click here
This could be a great tool for teachers and others who are interested in making learning games.
It is always helpful to find the right games for lessons! Thanks for the post.
We’ve put together “6 Sites to Find The Right Games for Your Lessons“, now here are 8 more sites to find the right games. It’s exciting to see more efforts to help teachers integrating games into learning.
In this project, we have searched for effectiveness studies that have been conducted on educational games that teach and we have searched for any findings those studies may have come to. Dr. Carol L. Redfield, professor of Computer Science at St. Mary’s University in San Antonio, Texas, has done similar research on games that were available to teach or practice concepts in K-12 curriculum in the 1990s. She found then that there was only one software tool that had any effectiveness…
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The Serious Games Association has developed a helpful list of educational games with detailed information about each one. They also include an option to list new edgames. Enjoy!
“Games are changing the way children learn, helping them think differently and stimulating new ways people of all ages can use their minds. This section of the directory will list games created for use in schools and universities at home learning and vocational training.”
Here are the first three games;
|Education Level(s): 9-12, College/University||Subject(s): Science|
|CyberCIEGE is a network security simulation packaged as a video game. It covers a broad range of cybersecurity topics. Players purchase and configure computers and network devices to keep demanding users happy (e.g., by providing Internet access) all while protecting assets from a variety of attacks. …|
for PC, MAC
|Education Level(s): K-6, 9-12||Subject(s): History|
|Imagine a learning experience where players are thrust into the everyday hustle and bustle of life in America a century ago. That’s what happens in Past/Present, a fully realized interactive 3-D “virtual world” in which a player “becomes” a fictional character, or “avatar”, who is caught up in the big issues …|
|Education Level(s): 9-12||Subject(s): Science, Physics|
|OVERVIEW Ludwig is a physics adventure on renewable energy for adventurers of 11 years old and up. It´s a new type of learning game, which not only conveys knowledge, but is also really fun! Ludwig was developed in cooperation with physics specialists, teachers and pupils and is based on the physics …|
To read their full list click here;
BrainPOP’s Allisyn Levy on video games in education, BrainPop’s goals with animation, and top quality educational games through GameUp
“In a world filled with boring educational games that are only purchased by grandparents, Allisyn Levy is part of a company that is creating games that are not only educational, but are also entertaining. Levy received her Bachelors of Elementary Education, Art, and Art History from Skidmore College, and earned a Masters of Education in School Administration and Technology from Western Washington University. This published scholar has coached a Lego Robotics team, developed documentaries with students, was an elementary educator for 11 years, and has received grants from Donors Choose and Nike. Now as BrainPOP’s Senior Director of Educator Experience, Levy is using her extensive background in education to help teachers better integrate technology into the classroom. We recently had the opportunity to talk with Levy about her thoughts on using video games in education, BrainPOP’s background and goals, and its latest feature, click GameUp.”
To read the full article by Clelia Rivera click here.
Bill English, Deputy Prime Minister of New Zealand, told an audience of gaming and animation professionals and students; “…one of our single biggest challenges in education over the next few years, for the government – and I mean the state, not just in a political sense – whose educational processes are built around the industrial revolution to provide an environment where young New Zealanders’, whose minds are being trained by you, are able to learn a broader set of skills,” He was speaking at the seventh annual creative digital industries symposium Animfx in Wellington.
Slowly but surly, more politicians are affirming the power of games in engagement and learning.
To read the full article by Jazial Crossley click Here.
Today was a great day because my son wanted to play my favorite game of all time – Civilization (Civ). I began playing Civ 1 back in the 90’s and I have to say that it has impacted the way I understand history, strategy, and yes civilization. When I read Jared diamond‘s book, Guns, Germs, and Steel, I remember thinking “yes, that makes sense!” His thesis (location and resources matter) was confirmed by my experience in the simulation/game of Civ. Whenever I started in the Americas, I did not do so well, but when I started in Europe or Asia, I did much better.
I have had a love/hate relationship with Civ. I love it because it is so compelling and I hate it because, at times, I enjoyed it too much. While in college, I remember limiting myself to only playing Civ during summer or winter breaks. I remember erasing the game and breaking the CD – only to buy the next new version a year later. I don’t feel so bad about Civ now – especially after all the research that I have read on the benefits of “moderate gaming”. I’m nearly finished with my doctorate in education, and I have decided to do my dissertation on the topic of games and learning. (Civ and “moderate gaming” have not damaged me too much.) In many ways, Civ has opened my mind to new ways of viewing the world.
My son turned four in September, he loves playing games on his Ipad and he also loves riding his bike. I hope that he will continue to enjoy “moderate gaming” and every other good part of life. He is already learning geography, strategy, and so many other things in Civ. He really likes to fight the barbarians because, “they break things, and we are builders not breakers!” I was so happy he wanted to play Civ today! I named one of my cities after him – no one is going to take that city!